Posts Tagged ‘Podcast’

Podcast: Being a critic makes games better (and worse)

This is how Adam will leave us next week. In a truck

Oh no. Somebody sound the “journalists discussing journalism” klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don’t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it’s his last showing on the podcast (he’s leaving RPS next week) so he deserves a bit of self-indulgence. Read the rest of this entry »

Podcast: Bad games with a great story

podcast-dreamfall-1b

Sit down at the boiling pot, stranger. Let me tell you a tale. A sordid tale, full of fascinating lands and captivating characters. A story of wonder and flame, strangeness and warmth. Would you like to hear it? Great. Just play this rubbish cover shooter for a half hour. I’ll start the introduction when you hit the first checkpoint.

Welcome to the RPS podcast, the Electronic Wireless Show. This week we’re discussing some great stories that come packaged with terrible games. Read the rest of this entry »

Podcast: Good game, bad story

farc02

“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–

THWOCK.

“Oh no.”

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

Read the rest of this entry »

Podcast: The GDC special (with bonus Far Cry 5 chat)

An artist's impression of the Game Developer's Conference 2018

♪♫ When you go to San Fraaaanciscooo, be sure to wear a lanyard with ‘Media’ inscribed on it round youuur nnnneck ♪♫ That’s what Adam, John and Brendan sang to each other as they gleefully skipped through the streets of California’s tram-infested hill city. The crew were in town for the yearly Game Developer’s Conference where they spoke to developers, played games, and gambled on the results of the annual awards show. Now they’re back and ready to tell you all about their Stateside adventures on the latest RPS podcast, the Electronic Wireless Show. Read the rest of this entry »

Podcast: Remembering all the rats we’ve killed

ratcast-1

Leave no rodent behind – that’s the motto of the RPS podcast, the Electronic Wireless Show. With the release of Warhammer: Vermintide 2, we decided to celebrate the lovable dirtbag of videogames. The lowly, filthy, wonderful rat. Whether you are murdering five of them in cold blood for an RPG hotel owner, or pledging your sword to a disgusting subterranean monarch, there’s room in your heart for the humble rat.

And your intestine. And lung. Basically, shove over, organs. Make room for the rats.

Read the rest of this entry »

Podcast: Who are our best friends?

podcast-36-best-mates-b

Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That’s how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and sees Lydia from Skyrim as Wilson the football from Castaway. Whereas Brendan felt a habitual closeness to the undead woman in Dark Souls who sold him poisonous arrows. Takes all sorts, really.

Read the rest of this entry »

Podcast: Is bad weather spectacular or just annoying?

rps-podcast-35

The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn’t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts.

Read the rest of this entry »

Podcast: What counts as a JRPG?

podcast-jrpgs

You’d think we could agree on four simple letters. But nothing is ever straightforward on RPS podcast, the Electronic Wireless Show. This week the gang are talking JRPGs, or Japanese role-playing games to use some real words for human people. Does a game have to be made in Japan to be defined as an JRPG? Or does it just need some bright colours and lots of turn-based battles? Maybe it only needs a boss behind a boss (and then another boss behind that one)? Come with us into the petty world of the genre bouncer, as we examine the shoes of dozens of games and decide whether or not they’re allowed into the JRPG nightclub.

Read the rest of this entry »

Podcast: The toughest moral choices we’ve made

podcast-33b

All right, picture this. There’s five podcasts tied to a train track, and you’re on a train speeding toward them. On another track, there’s just one podcast, the Electronic Wireless Show. Do you swap tracks and kill one podcast to save the other five? Or do you forge ahead? Take your time, it’s a difficult moral choice – exactly our topic this week. Think hard about it. No, listen, you should think about it very carefully. No, listen–

I know, but–

You can’t just p–

Ha ha, okay, stop the train. Joke’s over.

Stop the train.

STOP THE TRAIN FOR THE LOVE OF GOD STOP THE TR– Read the rest of this entry »

Podcast: What are the best monsters?

podcast-32-monster

They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »

Podcast: Remakes, reboots and remasters

podcast-remakes-1

Welcome to the freshly relaunched RPS podcast, the Electronic Wireless Show! You might think this is episode 31, but actually it’s episode 1 again. We’re rebooting it, even though we just did that last year. We’ve started by making it more accessible. Instead of three of us chatting about videogames between snippets of jaunty music, there’s just a sad man saying “Sonic the Hedgehog” over and over. We’re confident you’ll like it. Read the rest of this entry »

Podcast: Should survival games die?

podcast-survival-games-1

No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Podcast: The party podcast talks good local multiplayer

podcast-29-party

Aw, hey! I’m so glad you came. You know, I was saying to Alice, just a second ago I was saying to her: “I hope our favourite listener drops in” and now look here you are. That’s great, that’s so nice. YOU’RE nice. Ha ha. Have a drink. No thank you, I’ve had twelve. Look, there’s Adam. Watch out though, he’s gabbing on about Overcooked and those Jackbox Party Packs But never mind, Alice is outside by the paddling pool, talking some chumps into a game of Jelly Stompers. I also think she has a copy of Deadly Premonition with her for some reason. Brendan? He’s in the kitchen, probably boring somebody about Gang Beasts. Best stay here. With me, the Electronic Wireless Show. Read the rest of this entry »

Podcast: What we want from PC gaming in 2018

Nrrrrrr-nee-nurrrrrrrr!

BAM. A sound captures your headphones and holds you hostage. It’s the RPS podcast, the Electronic Wireless Show. We’ve been lying in wait for the past three weeks, consolidating our strength and preparing to kidnap you by the ear canals. “Listen up, 2018!” we shout out from atop this metaphor. “We have a list of demands and we’re not releasing this poor listener until you’ve delivered! Or until the one hour playtime is up, whichever comes first!”

Read the rest of this entry »

Podcast: The worst games of the year

House Party: a bad game

We’ve told you about the most overlooked games and what has us excited for next year, but we haven’t had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red dust from his eyes after woeful survival game Rokh. But Matt can’t bring himself to call any game terrible, not even Star Wars Battlefront 2.

It’s not all negative vibes, however. We’ve also been smiling at pretty and poignant Gorogoa, climbing a mountain in Getting Over It, and shooting our way through Destiny 2‘s Curse of Osiris expansion. We’re only a bit scroogey. Read the rest of this entry »

Podcast: The most overlooked games of 2017

Spoooooky

Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua’s Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we’ve also been playing some other good ‘uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm. Read the rest of this entry »

Podcast: Our most anticipated games of 2018

"YOU SHALL MAKE A NICE PURSE, DRAGON!"

What do you mean there’s a whole month of 2017 left? Well, the disembodied mouths of the RPS podcast, the Electronic Wireless Show, are tired of waiting. This week the team look at some of the most exciting upcoming games of 2018. Adam is looking forward to smashing big robots with other, bigger robots in Battletech. Matt wants to make trousers from dinosaur skin in Monster Hunter World. And Brendan forgot all about how much he’s excited by surreal isometric detective game No Truce With The Furies.

We’ve also got some chat about Viking strategy game Northgard and yet more love for FTL follow-up Into The Breach. Plus, our Patch Adam quiz is back!

Read the rest of this entry »

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Tactical retreats

Cowardice is a virtue. So says the team on this week’s RPS podcast, the Electronic Wireless Show. That’s because our theme is “running away” – games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For Honor or Overwatch, while Alice only pretends to run away in Playerunknown’s Battlegrounds, tricking her foes into giving chase before ambushing them like some kind of velociraptor. Read the rest of this entry »

Podcast – Star Wars Battlefront 2 and Need For Speed

"It's a giant slug or something!" - "Kill it before we get attached!"

The hosts of the RPS podcast, the Electronic Wireless Show, have accidentally overdosed on EA games this week, and they don’t like it. You could say they’re in a … critical condition! Ha ha ha. But seriously, don’t buy the new Need For Speed. Read the rest of this entry »

Podcast: Call of Duty WWII and Assassin’s Creed Origins

WAR. Huh. Yeah! Huh? What? Who is... what? Sorry

WAR. The men and women of the RPS podcast, the Electronic Wireless Show, are doing their part, but are you doing yours? We have shown bravery among the bullets and beaches of Call of Duty WWII, with John popping helmets in the “quite good” single player campaign, and Matt hiding in the bloodied crater of multiplayer. I’ve done sweet foxtrot alpha on the frontlines, so to make up for it I’ve invented another minigame for my fellow hosts. On top of that we’ve been horsing around (or unicorning around) in the Egypt of Assassin’s Creed Origins, appreciating our friend the eagle and taking nice photos of the ancient civilisation. Come listen. Read the rest of this entry »