Over the past decade, indie developer Pippin Barr has regularly shared free game experiments that you can play in your browser, such as Epic Sax, Chesses and its sequel, and the fantastically named Jostle Bastards. Now, Barr has taken another pass at his 2016 game v r 2, which was an exhibition of stuff you could find in the Unity engine’s GameObject menu. Except everything was inside cubes. In v r ^2, or v r squared, everything is out in the open on display. Take a gander at the trailer below.
“Now that I’m older and wiser,” Barr says on his website, “I’ve come to feel that hiding the objects was a bit too cute (I was thinking about the artist Gregor Schneider at the time, for what it’s worth) and that it would have been better to make the objects visible.” That’s exactly what Barr’s done, raising them to sit on top of the cubes they were formerly hidden inside. “That’s why the '2' is raised,” he says. “GET IT???”
Barr is a professor of computation arts at Concordia University in Montréal, Quebec. He had a rethink about the original v r 2 while presenting on the game at a conference called Museums Without Walls. “In doing so I was forced to constantly reassess the game and to try to justify my hiding of the objects in the cubes,” he says. “I couldn’t really justify it in the end (and admitted as much in my talk), then realised I could just make the game again!”
I had a go at v r^2 and found it interesting enough. Visiting a gallery or museum is always entertaining partly thanks to the space the objects inhabit, like BioShock: The Collection's Museum Of Orphaned Concepts. Barr’s efforts at exhibiting digital objects – he did it with water effects in 2017’s v r 3 – raise questions about the fleeting nature of games and the tools we use to make them. I’d be up for more gawping simulators like these.