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Legends of Runeterra best decks

How to import deck codes

Featured post Legends of Runeterra decks

Legends of Runeterra has been around for a few weeks now, meaning that a meta has now been firmly established. The best decks rely on having some cards that are very expensive, but there are plenty of budget alternatives that stand toe-to-toe with them. You’ll still need to work on perfecting the timing to play certain spells, so while you work on that here are the Runeterra best decks.

Legends of Runeterra 5

Legends of Runeterra best decks guide

Our Legends of Runeterra best decks guide will give you the full deck lists, along with the deck codes to help you construct them with ease, and instructions for how to use them.

We’ve changed swapped some of the decks, as it now includes an updated version of the Elusive Midrange deck, the Fearsome Midrange deck, and Dawnspiders. There is also a potential counter to Fearsome decks in the form of the Ashe Tempo deck. We’ve sadly had to take out the ridiculous Teemo/Ezreal mushroom deck as it is now underperforming. We’ve also included some competitive budget decks that don’t cost a fortune to make.

Shadow Isles is by far the most common region used right now by players, while key cards from Ionia see a lot of play. Find out more about them in our Legends of Runeterra vault guide.

Best Runeterra decks

Budget Runeterra decks

Importing Runeterra decks

Legends of Runeterra Commander Ledros

Control/Combo deck – Atrocity Control

Atrocity Control deck code


While a variant of this deck has been around for a short time, it seems that YouTube user “Action Jackson”, who originally created the deck, has now refined it further to take advantage of some interesting combo tricks. The idea is still the same though, as it is a control deck that allows you to pull off a rather cheeky combo using two main cards. You will need to keep these cards protected for a long, long time, but the one-two punch of Commander Ledros and Atrocity is impossible to ignore.

Shadow IslesIonia
Hapless Aristocrat x2Greenglade Lookout x3
Rhasa the Sunderer x2Rivershaper x3
Commander Ledros x2Shadow Assassin x3
Glimpse Beyond x3Ki Guardian x2
Vile Feast x3Deny x2
The Box x2Spirit's Refuge x2
Withering Wail x2Shadow Flare x2
Grasp of the Undying x3
Possession x1
Atrocity x2
Vengeance x1


In a rather helpful segment in his video, which you should really check out as he’s very good at explaining decks, “Action Jackson” has a list of what he considers the core cards of the deck. These are the cards he considers to be essential to the Atrocity Control deck:

  • Greenglade Lookout x3
  • Shadow Assassin x3
  • Rivershaper x3
  • Rhasa the Sunderer x1
  • Commander Ledros x2
  • Ki Guardian x2
  • Glimpse Beyond x3
  • Deny x2
  • Spirit’s Refuge x2
  • Atrocity x2

He goes on to explain the meta can determine which cards you can splice into the deck. If there are more control decks than aggro decks, then another copy of Deny can make all the difference. Some decks in the future may see Spiders appear more often than Elusive followers, so a nice Withering Wail for cheaper mass removal can make your deck more efficient.  If there are cards that you see more often than not, swap in cards that counter them.

How to play the Atrocity Control deck

Once you deal the four damage, you can use Commander Ledros to cut the enemy’s Nexus health in half when he is played, and then use the Atrocity fast spell to kill Commander Ledros off. Since he has eight power points, you need only to deal four damage to put your opponent in a lethal damage situation.

The rest of the deck aims to dish out the four damage you need to deal to the enemy Nexus and this is where the big changes have been over the past day or so. The deck is now less reliant on killing The Undying over and over and now has more defensive stalls. Hapless Aristocrat protects against early game aggro, while cards like Ki Guardian gives cards like Rivershaper barrier effects and card draw at Burst speed.

Where I think the deck has made the most significant improvement though is with Greenglade Lookout. By giving this card barrier with Ki Guardian, this card makes it possible for you to throw out the Commander Ledros/Atrocity combo in one turn by making Commander Ledros cheaper. So as long as the Commander is in your hand and you hit with the Greenglade Lookout at least once, you have a potential game-winning combo in your hands. This also makes it possible to set up a potential turn five Rhasa the Sunderer for some incredible removal.

As for dealing with the Elusive decks, Shadow Flare is fantastic removal. You will probably end up taking a bunch of damage that turn, but once they hit you, they immediately perish. Should they decide not to attack instead, they’re still going away. The deck runs quite a lot of Nexus healing cards, mitigating the damage you’ll be taking to your Nexus.

How to stop the Atrocity Control deck

Life gain disrupts this deck rather badly as it aims to keep you at around 16 health or lower. Saving a kill spell for Commander Ledros, or using Deny to cancel Atrocity or Ledros’s ability can disrupt them even further. Purify badly hurts this deck as it removes all text and keywords from a follower, thus making its target a lot worse. It does heavily rely on a one-turn combo, but the Atrocity Control player will likely be conserving spell mana to prevent any major disruption.

Obliteration effects can also heavily disrupt this deck’s plans, while using cheap removal for the likes of Greenglade Lookout and Rivershaper can stall its progress.

Runeterra Elusive

Midrange deck – Elusive

Elusive deck code


This is the deck that Matt was referring to when he said, “it’s too good in a specifically dull way.” The idea is to use Elusive followers and as many ways to pump them up as is possible. It’s one of the decks that has been dominating the Runeterra ranked scene.

Fleetfeather Tracker x3Inspiring Mentor x3
Dawnspeakers x3Greenglade Duo x2
Laurent Protege x3Navori Conspirator x3
Laurent Bladekeeper x3Navori HIghwayman x1
Silverwing Scout x2Solitary Monk x1
Stand Alone x2Shadow Assassin x3
Riposte x2Kinkou Lifeblade x3
Back to Back x3Deny x3

How to play the Elusive deck

Half of your deck consists of Elusive units. Their aim is to punch the enemy Nexus until it shatters. You do not want to do anything else with these units. The rest are either spells or followers that have abilities to pump your Elusive attackers. You can get a little more use out of them by using Recall cards like the Navori Conspirator, but you’ll mostly be using them as chump blockers against enemy attacks. Combine this with Inspiring Mentor for a rather brutal opening hand.

This is a remarkably simple deck to use as the aim is to buff and protect your Elusive followers long enough for them to deal lethal damage to the enemy player’s Nexus.

How to beat the Elusive deck

Aggro decks are going to have to out-speed this deck and that can be tricky since Elusive can defend against smaller followers. Some control-based cards badly hurt Elusive cards. Mass removal such as The Ruination and cards like Shadow Flare can wipe their side of the board. It can take a while to get a couple of these cards and you’ll need the ability to recover health too. This is why other draining spells, like Grasp of the Undying, can make all the difference between losing the game and surviving long enough to get another turn.

Runeterra Elise

Midrange deck – Fearsome Midrange

Fearsome Midrange deck code


This deck comes from a few sources, but the example above came from Runeterra Twitch streamer and YouTube user “Swimstrim“. Fearsome Midrange probably the most expensive deck to make out of the full list as there are six champions, but it is one of the most efficient decks in the meta right now. It’s a surprisingly aggressive deck for the early game as it has Fearsome followers to break through enemy defences. Removal, card draw, and some fantastic finisher units like Commander Ledros and Hecarim allow you to slow down the enemy player’s progress.

Shadow IslesIonia
Elise x3Shadow Assassin x2
Hecarim x3Deny x3
Arachnid Horror x3
Mistwraith x3
Frenzied Skitterer x3
Wraithcaller x3
Rhasa the Sunderer x2
Commander Ledros x1
Mark of the Isles x2
Black Spear x2
Glimpse Beyond x3
Vile Feast x3
Withering Wail x3
Vengeance x1

How to play the Fearsome Midrange deck

Your opening hand should include cards such as Elise, Black Spear, Mark of the Isles, and Vile Feast. These cards enable you to deal with early-game threats while setting up the board for a potential Frenzied Skitterer/Wraithcaller on turns three or four. These two followers help stall the game with defensive walls as you wait to play the bigger threats, like Hecarim or Rhasa the Sunderer.

Cards like Vile Feast allow you to deal with smaller followers, while at the same time creating Spiders to level up Elise. They’re also good fodder for Glimpse Beyond’s card draw, which is valuable towards the late game. You should always keep a Deny in hand to help with board wipes and other mass damaging spells.

How to beat the Fearsome Midrange deck

Aggro decks will struggle against this deck as Fearsome makes followers too big to deal with, but Control decks have a far better time overall. My advice for you here is to time your mass removal for when your opponent over-commits to playing their bigger cards. As Deny is such an ever-present threat, you need to think very carefully about certain cards that are more unorthodox. I personally like giving enemy attackers Ephemeral with Shadow Flare, then chump blocking to reset the board.

But the most efficient way to deal with Fearsome Midrange might be to create a counter deck, just be the one below this one.

Runeterra Ashe

Tempo deck – Ashe Tempo

Ashe Tempo deck code


As a potential answer to the rather brutal Fearsome decks might be this Ashe Tempo deck from Reddit user “Massarani“. It’s specifically designed to counter the Fearsome deck, while also keeping stronger enemies in check with Frostbite. Your main aim is to get Ashe levelled up and hurling a bunch of Frostbite effects to neutralise the enemy.

FreljordShadow Isles
Ashe x3Hecarim x3
Omen Hawk x3Arachnoid Horror x3
Icevale Archer x3Rhasa the Sunderer x2
Avarosan Marksman x1Commander Ledros x1
Rimefang Wolf x3
Avarosan Outriders x3
Babbling Bjerg x3
Avarosan Hearthstone x3
Brittle Steel x3
Flash Freeze x3
Harsh Winds x3


Some cards are rather mandatory to have in the Ashe Tempo deck, but there are plenty of others that you can tweak to your liking. I’d personally cut a Hecarim for a copy of The Rekindler so you can have a fourth Ashe.

How to play the Ashe Tempo deck

Spells like Brittle Steel, Flash Freeze and Harsh Winds seem to be there to ensure your enemy wastes spells that could potentially be disastrous to Ashe. Icevale Archer has some incredible value, not least of which, it’s a two mana follower that can block Fearsome units. Chip damage is a key factor here as a little damage here and there to the enemy Nexus makes the mid-late game a lot easier.

Ashe is your main win condition. Once you’ve levelled her up, you’ll be reducing the biggest threats to more manageable obstacles. Combine this with Rimefang Wolf and appropriate buffs to get the victory.

The rest of the deck is designed to give you value towards the late game. Avarosan Outriders pumps up the top card of the library and gives it Overwhelm, while Babbling Bjerg allows you to fish for late-game threats. Omen Hawk pumps up cards in the early game, but its main purpose is to chump block large threats that don’t have Fearsome.

How to beat the Ashe Tempo deck

While decks running optimised Fearsome decks can have difficulty against this deck, regenerating the Nexus’s health scuppers this deck’s plan considerably. Grasp of the Undying is your best counter to bigger threats like Ashe or Rimefang Wolf. Elusive decks would also run rings around it, since they don’t care too much about blockers. Frostbite will hamper their progress, but not remove the threats. An attacking Kinkou Lifeblade with some appropriately timed buffs can beat this deck with relative ease.

Runeterra Lucian Zed

Aggro deck – Lucian/Zed Aggro

Lucian/Zed aggro deck code


This deck also comes from YouTuber user “Action Jackson” and is a mixture of Aggro, Tempo, and Combo. The general idea is to have Lucian see Zed’s Living Shadow clones die in battle. The general idea is to have smaller units die to enemies, while protecting your main two champions. Other cards are there to buff your allies, while countering harmful spells and effects.

Lucian x3Zed x3
Fleetfeather Tracker x3Shadow Fiend x3
Vanguard Redeemer x3Silent Shadowseer x3
Senna, Sentinel of Light x3Ghost x1
Laurent Bladekeeper x1Deathmark x2
Single Combat x2Deny x3
Prismatic Barrier x2Dawn and Dusk x1
Relentless Pursuit x2
Stand Alone x3
Back to Back x2


Remove: Single Combat x1

Add: Judgment x1, or Detain x1, or Purify x1

How to play the Lucian/Zed aggro deck

With both Lucian and Zed on the battlefield, your aim is to get them both to level up as fast as possible by smartly blocking their attackers with your expendable followers. Those like Fleetfeather Tracker are great for the early game as they can pull in enemies to remove threats, but they can also be good for removing themselves at a whim, allowing Lucian to level up quicker. The nerf to Fleetfeather Tracker’s challenger ability is a bit of a hit, but it’s still a strong opening salvo.

Most spells here are buffing cards for use with Zed, or Zed’s Living Shadows. These include but aren’t limited to Stand Alone, Back To Back, and Laurent Bladekeeper. Levelling up Zed will give spells like Ghost and Prismatic Barrier to his clones. As for spells and followers that benefit Lucian’s ability, look to play cards like Silent Shadowseer, Single Combat, and Judgement for death triggers, as well as the buff spells for both Lucian himself and Senna, Sentinel of Light.  The rest of the deck are removal spells, such as Deny, which are there to prevent your opponent from destroying your cards in your deck.

How to beat the Lucian/Zed aggro deck

If you can contain the enemy units on the board, you should be able to draw some answers sooner rather than later. Don’t over-commit to the board with champions and followers, as it’s likely that you’ll just feed into the Lucian machine. Cards like Vengeance can put a stop to Lucian and Zed’s efforts.

Runeterra Thresh

Control deck – Dawnspiders

Dawnspiders deck code


This is another deck recommendation from Youtube user and Twitch streamer “Swimstrim“. You’ll be producing a lot of spiders to sacrifice to trigger the Dawnspeaker’s ability to buff allies at the end of the turn. Ideally, this will allow you to have a huge board by the time the bigger Champions and followers arrive on the scene.

Shadow IslesDemacia
Elise x3Fleetfeather Tracker x2
Thresh x1Laurent Protege x1
Hecarim x2Vanguard Redeemer x2
Arachnid Horror x3Dawnspeakers x2
Mistwraith x3Purify x2
Frenzied Skitterer x3Back to Back x2
Wraithcaller x3
The Rekindler x1
Rhasa the Sunderer x2
Mark of the Isles x2
Glimpse Beyond x3
Vile Feast x3

How to play the Dawnspiders deck

Try to have cards like Fleetfeather Tracker and Laurent Protege in your opening hand, as well as Vile Feast to get rid of smaller threats in the early game. Dawnspeakers will be the big card to protect as the game progresses. By sacrificing a spider to the Dawnspeakers, they can pump every single unit on your side of the board. This buff can put you out of range of a lot of Aggro decks, while at the same time bulking your units to deal with Fearsome threats.

Provided you can last long enough until the end game, your big bomb champions and followers can shatter the enemy defences that may have been built up. Using Mark of the Isles, then Purify can drastically bulk a unit, while removing the negative Ephemeral keyword, though I would say this should be reserved for a coup-de-grace swing against the enemy Nexus rather than a means to defend yourself with.

Back to Back is also a fantastic option for defence, while Glimpse Beyond makes it so that should the enemy remove a key follower from your board, you’ll at least draw a couple of cards as compensation.

How to stop the Dawnspiders deck

Dawnspeaker is a bulky priest, but not invincible. It’s a key component of the deck and, if removed, should make the rest of the deck a little more manageable to deal with. If you’re running a deck with Ephemeral, Dawnspeaker is a great target for Death Mark, since you can play it on your turn and keep a bulky ally. You could also run followers that have Challenger, which can be a decent way to get rid of this card before the rest of the enemy’s board gets too big. Since it doesn’t run Deny or many spells that deal with mass removal, this can be a way to stop the deck towards the late-game.

Elise is the other main problem you’ll have to contend with, as her spiders will be the enemy’s sacrifice engine. Spells like The Box or Withering Wail can deal with lots of smaller followers before they can bulk up. Do this and your deck can have a way through to the enemy Nexus before they can deploy bigger Champions like Thresh and Hecarim, or outright kill your strongest followers with Rhasa the Sunderer.

Runeterra Hecarim

Control deck – Hecarim/Zed Farm

Hecarim/Zed Farm deck code


This deck that has been made by Twitch user “IceRitz” uses a fair few spells and sacrificial early-game units to try and stall the enemy past the early game. Eventually, it’ll begin to get momentum with big Ephemeral followers and a levelled up Hecarim to end games quickly. Zed’s Living Shadows also aim to bolster Hecarim quickly.

Shadow IslesIonia
Hecarim x3Zed x3
Hapless Aristocrat x3Shadow Assassin x3
Soul Shepherd x3Deny x3
Shark Chariot x3
Rhasa the Sunderer x2
Scuttlegeist x3
Black Spear x3
Glimpse Beyond x3
Grasp of the Undying x3
Vengeance x3
The Ruination x1
The Harrowing x1

How to play the Hecarim/Zed Farm deck

Your main aim in the early game with cards like Shark Chariot and Zed acting as sacrificial lambs. The deck has access to decent removal as well, including Grasp of the Undying, Vengeance, and the counter-spell Deny. Hapless Aristocrats can be fed to Glimpse Beyond to grab some more cards, and even combined with Black Spear for some extra removal.

In the mid-late game, Scuttlegeist will be cheap enough to cast for a ludicrously low amount of mana, while big spells such as The Harrowing can put a lot of Ephemeral units onto the board at once. Hecarim and the Ephemeral death triggers are vital to making the deck work. The deck also features a hard-counter to any Tryndamere effects, as Rhasa The Sunderer is a perfect counter to a Tryndamere who has just experienced a board wipe effect like The Ruination.

How to stop the Hecarim/Zed Farm deck

If you can take out Hecarim and don’t fall for the Rhasa The Sunderer trap, this deck runs out of power very quickly. Always keep some mana back for disrupting the enemy plans when you can. Aggro decks might have a better time against this deck, but do expect some resistance as you try to get your footing.

Runeterra Fiora deck

Aggro/Control deck – Fiora deck

Fiora deck code


I have to admit, I was a bit hesitant to put in a Fiora deck since the combo required to trigger the win condition is reliant on one main source. The general idea is to protect Fiora at all costs while building up a wall of blockers. There are a lot of Challenger followers in the deck, tons of Barrier effects, and enough spells to save your units. However, this deck seems to be the most consistent version of the deck thanks to a few things.

Fiora x3Shen x3
Fleetfeather Tracker x3Greenglade Caretaker x3
Brightsteel Protector x3Rivershaper x3
Laurent Chevalier x3Yusari x3
Single Combat x3Ki Guardian x3
Prismatic Barrier x3Spirit's Refuge x3
Riposte x3
Judgment x1


  • Remove: Ki Guardian x3
  • Add: Deny x3

How to play the Fiora deck

Your opening hand should consist of a copy of Fiora, at least one spell to protect her from early threats, and a follower with the Barrier granting abilities or the Challenger ability. You don’t want to be striking the Nexus with Fiora. Instead, you want to use Fiora’s Challenger ability to kill weak enemy units. She needs to kill four in total to win the game, which is not all that hard to do.

The hard bit is to keep her alive, as everyone will be targeting Fiora with their removal spells. Luckily, when it comes to any combat-based trickery, you have plenty of Barrier granting spells at Burst speed that will protect you from a large number of cards. If Fiora does perish in combat, you can use the rest of your cards to build up a defensive wall against enemy units. Laurent Chevalier is a great target for Barrier effects as his strike ability gives you more Challenger followers.

If the game lasts long enough for you to get 10 base mana, it’s likely that you’ll need a spell to give you that final push to victory. Judgment is a fantastic late-game bomb as you can just have Fiora hit the entire board. Since the enemy player will have likely flooded the board. You only get one shot at this though and if it is countered by Deny, you’ll have to win the hard way.

How to stop the Fiora deck

Control decks will have a better time against Fiora, as Aggro decks might not have the power to overcome her damage output and Barrier based defences. The aim is to kill Fiora by any means possible. Frostbite cards from the Freljord region really badly hurts Fiora’s potential as her attack power goes to zero.

Damage spells and instant kill spells also put on the brakes for the Fiora deck, meaning that the opponent needs to use the rest of the cards in their deck to stall you out. Spells like Deny also ensure certain tricks like the Judgment/Fiora combo won’t work, though these spells could potentially be countered too.

Legends of Runeterra Garen

Midrange deck – Garen/Tryndamere budget

Garen/Tryndamere budget deck code


This budget deck comes from Twitch user “Swimstrim” and is designed to be a budget deck that uses a lot of cards that you may already have from both Demacia and Freljord regions. It aims to control the board long enough to reach the end game, where lots of big beasts and heavy hitting people enter the battlefield to overwhelm your opponent. It also has some half-decent removal.

Garen x1Tryndamere x1
Fleetfeather Tracker x2Omen Hawk x2
Vanguard Sergeant x3Avarosan Sentry x3
Laurent Protege x2Avarosan Marksman x2
Radiant Guardian x1Bull Elnuk x3
Radiant Strike x2Babbling Bjerg x3
Single Combat x1Troop of Elnuks x3
Detain x1Avarosan Hearthguard x1
Back to Back x2Alpha Wildclaw x2
Judgment x1Brittle Steel x2
Avalanche x2

How to play the Garen/Tryndamere budget deck

In the early game, you want to build a wall full of defensive units. Early on, you can use the likes of Fleetfeather Tracker and Laurent Protege to have challenger units to pick off enemies. Omen Hawk can also buff your units a little bit. Babbling Bjerg is a great mid-game option as he can draw out any one of the 5+ power cards such as Radiant Guardian, Avarosan Hearthguard, and Alpha Wildclaw. Troop of Elnuks will flood the board with woolly beasts that can prove to be a nuisance to get rid of. Tryndamere and Garen are your win conditions.

How to stop the Garen/Tryndamere budget deck

This deck is designed to go toe-to-toe with aggro decks, but has few defences against control decks. Should they flood the board with too much to handle, kill spells like The Ruination can prove to be rather disruptive when used mid-game. The spells of this deck are a combination of removal and buff spells, so you can use cards like Deny to counter them, or by casting damaging spells to kill that unit in response to their buff spells.

Runeterra Darius

Aggro deck – Elise/Darius budget spiders

Elise/Darius budget spiders deck code


Another budget deck comes from Twitch user “Swimstrim“, this time based around the spiders from both Noxus and the Shadow Isles. The main aim is to get Elise to turn into a spider as quickly as possible, while buffing the other spider cards to steamroll over the enemy’s defences. It also wants to play certain Shadow Isles card combinations, such as Ravenous Butcher and Cursed Keeper to flood the board with hard-to-kill abominations.

NoxusShadow Isles
Darius x2Elise x2
Legion Rearguard x2Ravenous Butcher x2
Precious Pet x2Hapless Aristocrat x2
House Spider x2Cursed Keeper x3
Arachnoid Sentry x2Frenzied Skitterer 1
Crowd Favorite x3Chronicler of Ruin x3
Arachnoid Host x2Crawling Sensation x2
Captain Farron x1Black Spear x1
Glimpse Beyond x2
Vile Feast x3
Grasp of the Undying x1
Withering Wail x2

How to play the Elise/Darius budget spiders deck

Your first objective with the Elise/Darius budget spiders deck is to get Elise onto the table with three other spiders. This will flip her to her enhanced version, which gives Fearsome and Challenger to your spiders, two abilities that you can use to control the board. From this point onwards, you should focus on eliminating threats and punching the enemy Nexus long enough for Darius or Captain Farron to finish them off.

If you find spiders hard to come by, you can apply early pressure with the Cursed Keeper/Ravenous Butcher combo that puts two hefty followers onto the battlefield for a small mana cost.

How to stop the Elise/Darius budget spiders deck

If you stop Elise from flipping early on, then you should overtake this deck. It also features a lot of weaker creatures, so spells that deal damage to lots of creatures at once are great shouts. If you’re running Shadow Isles, then The Ruination hurts this deck badly.

Legends of Runeterra Jinx

Aggro deck – Jinx/Darius budget aggro

Jinx/Darius budget aggro deck code


Twitch user “Swimstrim” has a talent for making some decent budget decks and this one is a fascinating combination of using mostly cards you already have from Piltover & Zahn and Noxus. It’s a incredibly aggressive deck early on that aims to get as much damage in before it uses Jinx or Darius to end the game.

Piltover & ZahnNoxus
Jinx x2Darius x2
Astute Academic x3Legion Rearguard x3
Zaunite Urchin x2Precious Pet x2
Academy Prodigy x2House Spider x2
Boomcrew Rookie x3Crowd Favorite x1
Flame Chompers! x3Might x2
Sump Dredger x3
Augmented Experimenter x1
Thermogenic Beam x2
Jury-Rig x3
Mystic Shot x2
Get Excited! x2

How to play the Jinx/Darius budget aggro deck

This deck aims to go aggressive immediately with the likes of Legion Rearguard and Sump Dredger for cheap early pressure. By emptying your hand, Jinx will level up and get some rather nasty single-use spells that you can fling at your opponent. There is a little bit of card draw in there just in case you run out of ammunition, with Zaunite Urchin being a good chump blocker. Your spells are to deal with enemy threats, as well as putting more scrap in the way. Darius is a good game-ender once the enemy is below 10 health.

How to stop the Jinx/Darius budget aggro deck

Build a wall of defensive units and weather the storm that’s coming. Brand is this deck’s worst enemy and can wall the enemy. He’s especially good if you can ensure damaging spells can keep him alive. Any spells that restore Nexus health can disrupt this deck’s endgame plans, so Grasp of the Undying and Withering Wail can be a problem. Some decks also run stun, which can also ensure they don’t hit your Nexus.

Runeterra Rhasa the Sunderer

Control deck – Cheap Shadow Isles control

Cheap Shadow Isles control deck code


There are no champions involved involved in this budget deck. It’s a very similar to the Atrocity Control deck in many respects, but its win condition is slightly different. If you can afford a copy of Commander Ledros, a single The Ruination, and three Rhasa the Sunderers, this one shouldn’t break the bank to craft.

Shadow IslesFreljord
Hapless Aristocrat x3Avarosan Sentry x3
Warden's Prey x3Icevale Archer x3
Scribe of Sorrows x3Babbling Bjerg x3
Rhasa the Sunderer x3Avalanche x3
Commander Ledros x1Harsh Winds x3
Black Spear x3
Vile Feast x3
Glimpse Beyond x3
Grasp of the Undying x2
Vengeance x2
The Ruination x1

How to play the Cheap Shadow Isles control deck

In the early game, use removal like Avalanche or blockers like Hapless Aristocrat and Avarosan Sentry to help mitigate against aggro decks. They will be your main cause of concern here, so proper timing of spells can help with buff spells. Using Glimpse Beyond after blocking with a chump blocker will still prevent damage, but refill your hand a tad.

In the mid and late game, you can begin efficiently removing threats and bashing in the enemy Nexus. Commander Ledros is the late-game bomb that will come back to your hand if it dies and will always deal damage rounded up when it cuts the Nexus health in half. Rhasa the Sunderer is fantastic removal, provided you got an ally killed that turn.

How to stop the Cheap Shadow Isles control deck

There’s only so much that this deck can do against aggro decks, so hitting it hard and fast is key. Buff spells also work wonderfully against this deck as it relies on dealing a low amount of damage in the early game. Once it hits late-game, it’s likely too late to deal with this deck, so attack that Nexus while you can.

Runeterra Kinkou Lifeblade

Aggro/Midrange deck – Elusive budget deck

Elusive budget deck code


The final deck we would like to showcase is a budget variant of the Elusive deck that’s dominating the current Runeterra meta, but there are no champions involved. Instead it just uses a lot of Elusive units, some ways to buff them and some ways to defend yourself.

Inspiring Mentor x3Fleetfeather Tracker x3
Navori Bladescout x3Dawnspeakers x2
Greenglade Duo x3Laurent Bladekeeper x3
Keeper of Masks x3Prismatic Barrier x3
Navori Conspirator x3Back to Back x2
Deny x3
Greenglade Elder x2
Shadow Assassin x3
Solitary Monk x1
Kinkou Lifeblade x3


  • Remove: Solitary Monk x1, Navori Bladescout x3
  • Add: Yusari x1, Ki Guardian x3

How to play the Elusive budget deck

This deck plays a lot like the other Elusive deck, but is just running at half the power. The goal is to damage the enemy Nexus with your Elusive followers until it shatters. The rest are either spells or followers that have abilities to pump your Elusive attackers. It even uses the same trick with recalling certain followers with Navori Conspirator so you can replay them for additional effects. There’s not really much else to this deck other than using followers who have lived out their usefulness to block the enemy attackers.

The original version of this deck is a bit more on the aggressive side, so if you want something with a little more of a control focus, then I recommend switching out Solitary Monk for Yusari and the Navori Bladescouts for Ki Guardian spells. This will give you a little more protection against slower decks that get scarier as the game progresses, while at the same time giving you access to more card draw effects.

How to stop the Elusive budget deck

Aside from the Deny spell, there is no way for this deck to counter any removal spells. Control decks do very well against the budget version of the Elusive deck. Lots of spells will try to pump up followers, so having Frostbite effects can keep the most dangerous enemies in check, provided you play the cards at the right point.

Runeterra deck codes

How to import Runeterra deck codes

Finally, you may find in various articles around the internet, including this one, that there are Runeterra deck codes. In order to use them you’ll need to perform the following steps:

  • Highlight the deck code and copy it to your clipboard (Ctrl + C on PC). They look like something like this – CEBAGAICEUVTCBQBAUARGKBJGE3AEAIBAI4QKAIFB4MR2IJNAEAQCBID
  • Launch Legends of Runeterra and click Collection.
  • Click Decks, then click “Import Deck” at the top of the screen. We’ve circled it in our image above.
  • Paste the deck code (Ctrl + V on PC) and click “Import Deck”.

As for how to export deck codes into Legends of Runeterra, once you’ve finished creating them, simply click the Deck you wish to share, then click the “Share” button. This will generate the code to share your deck.

These Legends of Runeterra decks should give you a head start when the game enters its open beta. Thanks for reading and do check out our other Legends of Runeterra guides below.

Legends of Runeterra guides links

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Who am I?

Dave Irwin

Guides Writer

As guides writer for Rock, Paper, Shotgun, it is my privilege to understand how to play certain games well, so that newer players can understand the more complex things about them.

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