Legends of Runeterra has been around for a few weeks now, meaning that a meta has now been firmly established. The best decks rely on having some cards that are very expensive, but there are plenty of budget alternatives that stand toe-to-toe with them. You’ll still need to work on perfecting the timing to play certain spells, so while you work on that here are the Runeterra best decks.
Legends of Runeterra best decks guide
Our Legends of Runeterra best decks guide will give you the full deck lists, along with the deck codes to help you construct them with ease, and instructions for how to use them.
We’ve changed swapped some of the decks, as it now includes an updated version of the Elusive Midrange deck, the Fearsome Midrange deck, and Dawnspiders. There is also a potential counter to Fearsome decks in the form of the Ashe Tempo deck. We’ve sadly had to take out the ridiculous Teemo/Ezreal mushroom deck as it is now underperforming. We’ve also included some competitive budget decks that don’t cost a fortune to make.
Shadow Isles is by far the most common region used right now by players, while key cards from Ionia see a lot of play. Find out more about them in our Legends of Runeterra vault guide.
Best Runeterra decks
- Control/Combo deck – Atrocity Control
- Midrange deck – Elusive
- Midrange deck – Fearsome Midrange
- Tempo deck – Ashe Tempo
- Aggro deck – Lucian/Zed Aggro
- Control deck – Dawnspiders
- Control deck – Hecarim/Zed Farm
- Aggro/Control deck – Fiora deck
Budget Runeterra decks
- Midrange deck – Garen/Tryndamere budget
- Aggro deck – Elise/Darius budget spiders
- Aggro deck – Jinx/Darius budget Aggro
- Control deck – Cheap Shadow Isles control
- Midrange/Control – Elusive budget
Importing Runeterra decks
Control/Combo deck – Atrocity Control
Atrocity Control deck code
While a variant of this deck has been around for a short time, it seems that YouTube user “Action Jackson”, who originally created the deck, has now refined it further to take advantage of some interesting combo tricks. The idea is still the same though, as it is a control deck that allows you to pull off a rather cheeky combo using two main cards. You will need to keep these cards protected for a long, long time, but the one-two punch of Commander Ledros and Atrocity is impossible to ignore.
|Hapless Aristocrat x2||Greenglade Lookout x3|
|Rhasa the Sunderer x2||Rivershaper x3|
|Commander Ledros x2||Shadow Assassin x3|
|Glimpse Beyond x3||Ki Guardian x2|
|Vile Feast x3||Deny x2|
|The Box x2||Spirit's Refuge x2|
|Withering Wail x2||Shadow Flare x2|
|Grasp of the Undying x3|
In a rather helpful segment in his video, which you should really check out as he’s very good at explaining decks, “Action Jackson” has a list of what he considers the core cards of the deck. These are the cards he considers to be essential to the Atrocity Control deck:
- Greenglade Lookout x3
- Shadow Assassin x3
- Rivershaper x3
- Rhasa the Sunderer x1
- Commander Ledros x2
- Ki Guardian x2
- Glimpse Beyond x3
- Deny x2
- Spirit’s Refuge x2
- Atrocity x2
He goes on to explain the meta can determine which cards you can splice into the deck. If there are more control decks than aggro decks, then another copy of Deny can make all the difference. Some decks in the future may see Spiders appear more often than Elusive followers, so a nice Withering Wail for cheaper mass removal can make your deck more efficient. If there are cards that you see more often than not, swap in cards that counter them.
How to play the Atrocity Control deck
Once you deal the four damage, you can use Commander Ledros to cut the enemy’s Nexus health in half when he is played, and then use the Atrocity fast spell to kill Commander Ledros off. Since he has eight power points, you need only to deal four damage to put your opponent in a lethal damage situation.
The rest of the deck aims to dish out the four damage you need to deal to the enemy Nexus and this is where the big changes have been over the past day or so. The deck is now less reliant on killing The Undying over and over and now has more defensive stalls. Hapless Aristocrat protects against early game aggro, while cards like Ki Guardian gives cards like Rivershaper barrier effects and card draw at Burst speed.
Where I think the deck has made the most significant improvement though is with Greenglade Lookout. By giving this card barrier with Ki Guardian, this card makes it possible for you to throw out the Commander Ledros/Atrocity combo in one turn by making Commander Ledros cheaper. So as long as the Commander is in your hand and you hit with the Greenglade Lookout at least once, you have a potential game-winning combo in your hands. This also makes it possible to set up a potential turn five Rhasa the Sunderer for some incredible removal.
As for dealing with the Elusive decks, Shadow Flare is fantastic removal. You will probably end up taking a bunch of damage that turn, but once they hit you, they immediately perish. Should they decide not to attack instead, they’re still going away. The deck runs quite a lot of Nexus healing cards, mitigating the damage you’ll be taking to your Nexus.
How to stop the Atrocity Control deck
Life gain disrupts this deck rather badly as it aims to keep you at around 16 health or lower. Saving a kill spell for Commander Ledros, or using Deny to cancel Atrocity or Ledros’s ability can disrupt them even further. Purify badly hurts this deck as it removes all text and keywords from a follower, thus making its target a lot worse. It does heavily rely on a one-turn combo, but the Atrocity Control player will likely be conserving spell mana to prevent any major disruption.
Obliteration effects can also heavily disrupt this deck’s plans, while using cheap removal for the likes of Greenglade Lookout and Rivershaper can stall its progress.
Midrange deck – Elusive
Elusive deck code
This is the deck that Matt was referring to when he said, “it’s too good in a specifically dull way.” The idea is to use Elusive followers and as many ways to pump them up as is possible. It’s one of the decks that has been dominating the Runeterra ranked scene.
|Fleetfeather Tracker x3||Inspiring Mentor x3|
|Dawnspeakers x3||Greenglade Duo x2|
|Laurent Protege x3||Navori Conspirator x3|
|Laurent Bladekeeper x3||Navori HIghwayman x1|
|Silverwing Scout x2||Solitary Monk x1|
|Stand Alone x2||Shadow Assassin x3|
|Riposte x2||Kinkou Lifeblade x3|
|Back to Back x3||Deny x3|
How to play the Elusive deck
Half of your deck consists of Elusive units. Their aim is to punch the enemy Nexus until it shatters. You do not want to do anything else with these units. The rest are either spells or followers that have abilities to pump your Elusive attackers. You can get a little more use out of them by using Recall cards like the Navori Conspirator, but you’ll mostly be using them as chump blockers against enemy attacks. Combine this with Inspiring Mentor for a rather brutal opening hand.
This is a remarkably simple deck to use as the aim is to buff and protect your Elusive followers long enough for them to deal lethal damage to the enemy player’s Nexus.
How to beat the Elusive deck
Aggro decks are going to have to out-speed this deck and that can be tricky since Elusive can defend against smaller followers. Some control-based cards badly hurt Elusive cards. Mass removal such as The Ruination and cards like Shadow Flare can wipe their side of the board. It can take a while to get a couple of these cards and you’ll need the ability to recover health too. This is why other draining spells, like Grasp of the Undying, can make all the difference between losing the game and surviving long enough to get another turn.
Midrange deck – Fearsome Midrange
Fearsome Midrange deck code
This deck comes from a few sources, but the example above came from Runeterra Twitch streamer and YouTube user “Swimstrim“. Fearsome Midrange probably the most expensive deck to make out of the full list as there are six champions, but it is one of the most efficient decks in the meta right now. It’s a surprisingly aggressive deck for the early game as it has Fearsome followers to break through enemy defences. Removal, card draw, and some fantastic finisher units like Commander Ledros and Hecarim allow you to slow down the enemy player’s progress.
|Elise x3||Shadow Assassin x2|
|Hecarim x3||Deny x3|
|Arachnid Horror x3|
|Frenzied Skitterer x3|
|Rhasa the Sunderer x2|
|Commander Ledros x1|
|Mark of the Isles x2|
|Black Spear x2|
|Glimpse Beyond x3|
|Vile Feast x3|
|Withering Wail x3|
How to play the Fearsome Midrange deck
Your opening hand should include cards such as Elise, Black Spear, Mark of the Isles, and Vile Feast. These cards enable you to deal with early-game threats while setting up the board for a potential Frenzied Skitterer/Wraithcaller on turns three or four. These two followers help stall the game with defensive walls as you wait to play the bigger threats, like Hecarim or Rhasa the Sunderer.
Cards like Vile Feast allow you to deal with smaller followers, while at the same time creating Spiders to level up Elise. They’re also good fodder for Glimpse Beyond’s card draw, which is valuable towards the late game. You should always keep a Deny in hand to help with board wipes and other mass damaging spells.
How to beat the Fearsome Midrange deck
Aggro decks will struggle against this deck as Fearsome makes followers too big to deal with, but Control decks have a far better time overall. My advice for you here is to time your mass removal for when your opponent over-commits to playing their bigger cards. As Deny is such an ever-present threat, you need to think very carefully about certain cards that are more unorthodox. I personally like giving enemy attackers Ephemeral with Shadow Flare, then chump blocking to reset the board.
But the most efficient way to deal with Fearsome Midrange might be to create a counter deck, just be the one below this one.
Tempo deck – Ashe Tempo
Ashe Tempo deck code
As a potential answer to the rather brutal Fearsome decks might be this Ashe Tempo deck from Reddit user “Massarani“. It’s specifically designed to counter the Fearsome deck, while also keeping stronger enemies in check with Frostbite. Your main aim is to get Ashe levelled up and hurling a bunch of Frostbite effects to neutralise the enemy.
|Ashe x3||Hecarim x3|
|Omen Hawk x3||Arachnoid Horror x3|
|Icevale Archer x3||Rhasa the Sunderer x2|
|Avarosan Marksman x1||Commander Ledros x1|
|Rimefang Wolf x3|
|Avarosan Outriders x3|
|Babbling Bjerg x3|
|Avarosan Hearthstone x3|
|Brittle Steel x3|
|Flash Freeze x3|
|Harsh Winds x3|
Some cards are rather mandatory to have in the Ashe Tempo deck, but there are plenty of others that you can tweak to your liking. I’d personally cut a Hecarim for a copy of The Rekindler so you can have a fourth Ashe.
How to play the Ashe Tempo deck
Spells like Brittle Steel, Flash Freeze and Harsh Winds seem to be there to ensure your enemy wastes spells that could potentially be disastrous to Ashe. Icevale Archer has some incredible value, not least of which, it’s a two mana follower that can block Fearsome units. Chip damage is a key factor here as a little damage here and there to the enemy Nexus makes the mid-late game a lot easier.
Ashe is your main win condition. Once you’ve levelled her up, you’ll be reducing the biggest threats to more manageable obstacles. Combine this with Rimefang Wolf and appropriate buffs to get the victory.
The rest of the deck is designed to give you value towards the late game. Avarosan Outriders pumps up the top card of the library and gives it Overwhelm, while Babbling Bjerg allows you to fish for late-game threats. Omen Hawk pumps up cards in the early game, but its main purpose is to chump block large threats that don’t have Fearsome.
How to beat the Ashe Tempo deck
While decks running optimised Fearsome decks can have difficulty against this deck, regenerating the Nexus’s health scuppers this deck’s plan considerably. Grasp of the Undying is your best counter to bigger threats like Ashe or Rimefang Wolf. Elusive decks would also run rings around it, since they don’t care too much about blockers. Frostbite will hamper their progress, but not remove the threats. An attacking Kinkou Lifeblade with some appropriately timed buffs can beat this deck with relative ease.
Aggro deck – Lucian/Zed Aggro
Lucian/Zed aggro deck code
This deck also comes from YouTuber user “Action Jackson” and is a mixture of Aggro, Tempo, and Combo. The general idea is to have Lucian see Zed’s Living Shadow clones die in battle. The general idea is to have smaller units die to enemies, while protecting your main two champions. Other cards are there to buff your allies, while countering harmful spells and effects.
|Lucian x3||Zed x3|
|Fleetfeather Tracker x3||Shadow Fiend x3|
|Vanguard Redeemer x3||Silent Shadowseer x3|
|Senna, Sentinel of Light x3||Ghost x1|
|Laurent Bladekeeper x1||Deathmark x2|
|Single Combat x2||Deny x3|
|Prismatic Barrier x2||Dawn and Dusk x1|
|Relentless Pursuit x2|
|Stand Alone x3|
|Back to Back x2|
Remove: Single Combat x1
Add: Judgment x1, or Detain x1, or Purify x1
How to play the Lucian/Zed aggro deck
With both Lucian and Zed on the battlefield, your aim is to get them both to level up as fast as possible by smartly blocking their attackers with your expendable followers. Those like Fleetfeather Tracker are great for the early game as they can pull in enemies to remove threats, but they can also be good for removing themselves at a whim, allowing Lucian to level up quicker. The nerf to Fleetfeather Tracker’s challenger ability is a bit of a hit, but it’s still a strong opening salvo.
Most spells here are buffing cards for use with Zed, or Zed’s Living Shadows. These include but aren’t limited to Stand Alone, Back To Back, and Laurent Bladekeeper. Levelling up Zed will give spells like Ghost and Prismatic Barrier to his clones. As for spells and followers that benefit Lucian’s ability, look to play cards like Silent Shadowseer, Single Combat, and Judgement for death triggers, as well as the buff spells for both Lucian himself and Senna, Sentinel of Light. The rest of the deck are removal spells, such as Deny, which are there to prevent your opponent from destroying your cards in your deck.
How to beat the Lucian/Zed aggro deck
If you can contain the enemy units on the board, you should be able to draw some answers sooner rather than later. Don’t over-commit to the board with champions and followers, as it’s likely that you’ll just feed into the Lucian machine. Cards like Vengeance can put a stop to Lucian and Zed’s efforts.
Control deck – Dawnspiders
Dawnspiders deck code
This is another deck recommendation from Youtube user and Twitch streamer “Swimstrim“. You’ll be producing a lot of spiders to sacrifice to trigger the Dawnspeaker’s ability to buff allies at the end of the turn. Ideally, this will allow you to have a huge board by the time the bigger Champions and followers arrive on the scene.
|Elise x3||Fleetfeather Tracker x2|
|Thresh x1||Laurent Protege x1|
|Hecarim x2||Vanguard Redeemer x2|
|Arachnid Horror x3||Dawnspeakers x2|
|Mistwraith x3||Purify x2|
|Frenzied Skitterer x3||Back to Back x2|
|The Rekindler x1|
|Rhasa the Sunderer x2|
|Mark of the Isles x2|
|Glimpse Beyond x3|
|Vile Feast x3|
How to play the Dawnspiders deck
Try to have cards like Fleetfeather Tracker and Laurent Protege in your opening hand, as well as Vile Feast to get rid of smaller threats in the early game. Dawnspeakers will be the big card to protect as the game progresses. By sacrificing a spider to the Dawnspeakers, they can pump every single unit on your side of the board. This buff can put you out of range of a lot of Aggro decks, while at the same time bulking your units to deal with Fearsome threats.
Provided you can last long enough until the end game, your big bomb champions and followers can shatter the enemy defences that may have been built up. Using Mark of the Isles, then Purify can drastically bulk a unit, while removing the negative Ephemeral keyword, though I would say this should be reserved for a coup-de-grace swing against the enemy Nexus rather than a means to defend yourself with.
Back to Back is also a fantastic option for defence, while Glimpse Beyond makes it so that should the enemy remove a key follower from your board, you’ll at least draw a couple of cards as compensation.
How to stop the Dawnspiders deck
Dawnspeaker is a bulky priest, but not invincible. It’s a key component of the deck and, if removed, should make the rest of the deck a little more manageable to deal with. If you’re running a deck with Ephemeral, Dawnspeaker is a great target for Death Mark, since you can play it on your turn and keep a bulky ally. You could also run followers that have Challenger, which can be a decent way to get rid of this card before the rest of the enemy’s board gets too big. Since it doesn’t run Deny or many spells that deal with mass removal, this can be a way to stop the deck towards the late-game.
Elise is the other main problem you’ll have to contend with, as her spiders will be the enemy’s sacrifice engine. Spells like The Box or Withering Wail can deal with lots of smaller followers before they can bulk up. Do this and your deck can have a way through to the enemy Nexus before they can deploy bigger Champions like Thresh and Hecarim, or outright kill your strongest followers with Rhasa the Sunderer.
Control deck – Hecarim/Zed Farm
Hecarim/Zed Farm deck code
This deck that has been made by Twitch user “IceRitz” uses a fair few spells and sacrificial early-game units to try and stall the enemy past the early game. Eventually, it’ll begin to get momentum with big Ephemeral followers and a levelled up Hecarim to end games quickly. Zed’s Living Shadows also aim to bolster Hecarim quickly.
|Hecarim x3||Zed x3|
|Hapless Aristocrat x3||Shadow Assassin x3|
|Soul Shepherd x3||Deny x3|
|Shark Chariot x3|
|Rhasa the Sunderer x2|
|Black Spear x3|
|Glimpse Beyond x3|
|Grasp of the Undying x3|
|The Ruination x1|
|The Harrowing x1|
How to play the Hecarim/Zed Farm deck
Your main aim in the early game with cards like Shark Chariot and Zed acting as sacrificial lambs. The deck has access to decent removal as well, including Grasp of the Undying, Vengeance, and the counter-spell Deny. Hapless Aristocrats can be fed to Glimpse Beyond to grab some more cards, and even combined with Black Spear for some extra removal.
In the mid-late game, Scuttlegeist will be cheap enough to cast for a ludicrously low amount of mana, while big spells such as The Harrowing can put a lot of Ephemeral units onto the board at once. Hecarim and the Ephemeral death triggers are vital to making the deck work. The deck also features a hard-counter to any Tryndamere effects, as Rhasa The Sunderer is a perfect counter to a Tryndamere who has just experienced a board wipe effect like The Ruination.
How to stop the Hecarim/Zed Farm deck
If you can take out Hecarim and don’t fall for the Rhasa The Sunderer trap, this deck runs out of power very quickly. Always keep some mana back for disrupting the enemy plans when you can. Aggro decks might have a better time against this deck, but do expect some resistance as you try to get your footing.
Aggro/Control deck – Fiora deck
Fiora deck code
I have to admit, I was a bit hesitant to put in a Fiora deck since the combo required to trigger the win condition is reliant on one main source. The general idea is to protect Fiora at all costs while building up a wall of blockers. There are a lot of Challenger followers in the deck, tons of Barrier effects, and enough spells to save your units. However, this deck seems to be the most consistent version of the deck thanks to a few things.
|Fiora x3||Shen x3|
|Fleetfeather Tracker x3||Greenglade Caretaker x3|
|Brightsteel Protector x3||Rivershaper x3|
|Laurent Chevalier x3||Yusari x3|
|Single Combat x3||Ki Guardian x3|
|Prismatic Barrier x3||Spirit's Refuge x3|
- Remove: Ki Guardian x3
- Add: Deny x3
How to play the Fiora deck
Your opening hand should consist of a copy of Fiora, at least one spell to protect her from early threats, and a follower with the Barrier granting abilities or the Challenger ability. You don’t want to be striking the Nexus with Fiora. Instead, you want to use Fiora’s Challenger ability to kill weak enemy units. She needs to kill four in total to win the game, which is not all that hard to do.
The hard bit is to keep her alive, as everyone will be targeting Fiora with their removal spells. Luckily, when it comes to any combat-based trickery, you have plenty of Barrier granting spells at Burst speed that will protect you from a large number of cards. If Fiora does perish in combat, you can use the rest of your cards to build up a defensive wall against enemy units. Laurent Chevalier is a great target for Barrier effects as his strike ability gives you more Challenger followers.
If the game lasts long enough for you to get 10 base mana, it’s likely that you’ll need a spell to give you that final push to victory. Judgment is a fantastic late-game bomb as you can just have Fiora hit the entire board. Since the enemy player will have likely flooded the board. You only get one shot at this though and if it is countered by Deny, you’ll have to win the hard way.
How to stop the Fiora deck
Control decks will have a better time against Fiora, as Aggro decks might not have the power to overcome her damage output and Barrier based defences. The aim is to kill Fiora by any means possible. Frostbite cards from the Freljord region really badly hurts Fiora’s potential as her attack power goes to zero.
Damage spells and instant kill spells also put on the brakes for the Fiora deck, meaning that the opponent needs to use the rest of the cards in their deck to stall you out. Spells like Deny also ensure certain tricks like the Judgment/Fiora combo won’t work, though these spells could potentially be countered too.
Midrange deck – Garen/Tryndamere budget
Garen/Tryndamere budget deck code
This budget deck comes from Twitch user “Swimstrim” and is designed to be a budget deck that uses a lot of cards that you may already have from both Demacia and Freljord regions. It aims to control the board long enough to reach the end game, where lots of big beasts and heavy hitting people enter the battlefield to overwhelm your opponent. It also has some half-decent removal.
|Garen x1||Tryndamere x1|
|Fleetfeather Tracker x2||Omen Hawk x2|
|Vanguard Sergeant x3||Avarosan Sentry x3|
|Laurent Protege x2||Avarosan Marksman x2|
|Radiant Guardian x1||Bull Elnuk x3|
|Radiant Strike x2||Babbling Bjerg x3|
|Single Combat x1||Troop of Elnuks x3|
|Detain x1||Avarosan Hearthguard x1|
|Back to Back x2||Alpha Wildclaw x2|
|Judgment x1||Brittle Steel x2|
How to play the Garen/Tryndamere budget deck
In the early game, you want to build a wall full of defensive units. Early on, you can use the likes of Fleetfeather Tracker and Laurent Protege to have challenger units to pick off enemies. Omen Hawk can also buff your units a little bit. Babbling Bjerg is a great mid-game option as he can draw out any one of the 5+ power cards such as Radiant Guardian, Avarosan Hearthguard, and Alpha Wildclaw. Troop of Elnuks will flood the board with woolly beasts that can prove to be a nuisance to get rid of. Tryndamere and Garen are your win conditions.
How to stop the Garen/Tryndamere budget deck
This deck is designed to go toe-to-toe with aggro decks, but has few defences against control decks. Should they flood the board with too much to handle, kill spells like The Ruination can prove to be rather disruptive when used mid-game. The spells of this deck are a combination of removal and buff spells, so you can use cards like Deny to counter them, or by casting damaging spells to kill that unit in response to their buff spells.
Aggro deck – Elise/Darius budget spiders
Elise/Darius budget spiders deck code
Another budget deck comes from Twitch user “Swimstrim“, this time based around the spiders from both Noxus and the Shadow Isles. The main aim is to get Elise to turn into a spider as quickly as possible, while buffing the other spider cards to steamroll over the enemy’s defences. It also wants to play certain Shadow Isles card combinations, such as Ravenous Butcher and Cursed Keeper to flood the board with hard-to-kill abominations.
|Darius x2||Elise x2|
|Legion Rearguard x2||Ravenous Butcher x2|
|Precious Pet x2||Hapless Aristocrat x2|
|House Spider x2||Cursed Keeper x3|
|Arachnoid Sentry x2||Frenzied Skitterer 1|
|Crowd Favorite x3||Chronicler of Ruin x3|
|Arachnoid Host x2||Crawling Sensation x2|
|Captain Farron x1||Black Spear x1|
|Glimpse Beyond x2|
|Vile Feast x3|
|Grasp of the Undying x1|
|Withering Wail x2|
How to play the Elise/Darius budget spiders deck
Your first objective with the Elise/Darius budget spiders deck is to get Elise onto the table with three other spiders. This will flip her to her enhanced version, which gives Fearsome and Challenger to your spiders, two abilities that you can use to control the board. From this point onwards, you should focus on eliminating threats and punching the enemy Nexus long enough for Darius or Captain Farron to finish them off.
If you find spiders hard to come by, you can apply early pressure with the Cursed Keeper/Ravenous Butcher combo that puts two hefty followers onto the battlefield for a small mana cost.
How to stop the Elise/Darius budget spiders deck
If you stop Elise from flipping early on, then you should overtake this deck. It also features a lot of weaker creatures, so spells that deal damage to lots of creatures at once are great shouts. If you’re running Shadow Isles, then The Ruination hurts this deck badly.
Aggro deck – Jinx/Darius budget aggro
Jinx/Darius budget aggro deck code
Twitch user “Swimstrim” has a talent for making some decent budget decks and this one is a fascinating combination of using mostly cards you already have from Piltover & Zahn and Noxus. It’s a incredibly aggressive deck early on that aims to get as much damage in before it uses Jinx or Darius to end the game.
|Piltover & Zahn||Noxus|
|Jinx x2||Darius x2|
|Astute Academic x3||Legion Rearguard x3|
|Zaunite Urchin x2||Precious Pet x2|
|Academy Prodigy x2||House Spider x2|
|Boomcrew Rookie x3||Crowd Favorite x1|
|Flame Chompers! x3||Might x2|
|Sump Dredger x3|
|Augmented Experimenter x1|
|Thermogenic Beam x2|
|Mystic Shot x2|
|Get Excited! x2|
How to play the Jinx/Darius budget aggro deck
This deck aims to go aggressive immediately with the likes of Legion Rearguard and Sump Dredger for cheap early pressure. By emptying your hand, Jinx will level up and get some rather nasty single-use spells that you can fling at your opponent. There is a little bit of card draw in there just in case you run out of ammunition, with Zaunite Urchin being a good chump blocker. Your spells are to deal with enemy threats, as well as putting more scrap in the way. Darius is a good game-ender once the enemy is below 10 health.
How to stop the Jinx/Darius budget aggro deck
Build a wall of defensive units and weather the storm that’s coming. Brand is this deck’s worst enemy and can wall the enemy. He’s especially good if you can ensure damaging spells can keep him alive. Any spells that restore Nexus health can disrupt this deck’s endgame plans, so Grasp of the Undying and Withering Wail can be a problem. Some decks also run stun, which can also ensure they don’t hit your Nexus.
Control deck – Cheap Shadow Isles control
Cheap Shadow Isles control deck code
There are no champions involved involved in this budget deck. It’s a very similar to the Atrocity Control deck in many respects, but its win condition is slightly different. If you can afford a copy of Commander Ledros, a single The Ruination, and three Rhasa the Sunderers, this one shouldn’t break the bank to craft.
|Hapless Aristocrat x3||Avarosan Sentry x3|
|Warden's Prey x3||Icevale Archer x3|
|Scribe of Sorrows x3||Babbling Bjerg x3|
|Rhasa the Sunderer x3||Avalanche x3|
|Commander Ledros x1||Harsh Winds x3|
|Black Spear x3|
|Vile Feast x3|
|Glimpse Beyond x3|
|Grasp of the Undying x2|
|The Ruination x1|
How to play the Cheap Shadow Isles control deck
In the early game, use removal like Avalanche or blockers like Hapless Aristocrat and Avarosan Sentry to help mitigate against aggro decks. They will be your main cause of concern here, so proper timing of spells can help with buff spells. Using Glimpse Beyond after blocking with a chump blocker will still prevent damage, but refill your hand a tad.
In the mid and late game, you can begin efficiently removing threats and bashing in the enemy Nexus. Commander Ledros is the late-game bomb that will come back to your hand if it dies and will always deal damage rounded up when it cuts the Nexus health in half. Rhasa the Sunderer is fantastic removal, provided you got an ally killed that turn.
How to stop the Cheap Shadow Isles control deck
There’s only so much that this deck can do against aggro decks, so hitting it hard and fast is key. Buff spells also work wonderfully against this deck as it relies on dealing a low amount of damage in the early game. Once it hits late-game, it’s likely too late to deal with this deck, so attack that Nexus while you can.
Aggro/Midrange deck – Elusive budget deck
Elusive budget deck code
The final deck we would like to showcase is a budget variant of the Elusive deck that’s dominating the current Runeterra meta, but there are no champions involved. Instead it just uses a lot of Elusive units, some ways to buff them and some ways to defend yourself.
|Inspiring Mentor x3||Fleetfeather Tracker x3|
|Navori Bladescout x3||Dawnspeakers x2|
|Greenglade Duo x3||Laurent Bladekeeper x3|
|Keeper of Masks x3||Prismatic Barrier x3|
|Navori Conspirator x3||Back to Back x2|
|Greenglade Elder x2|
|Shadow Assassin x3|
|Solitary Monk x1|
|Kinkou Lifeblade x3|
- Remove: Solitary Monk x1, Navori Bladescout x3
- Add: Yusari x1, Ki Guardian x3
How to play the Elusive budget deck
This deck plays a lot like the other Elusive deck, but is just running at half the power. The goal is to damage the enemy Nexus with your Elusive followers until it shatters. The rest are either spells or followers that have abilities to pump your Elusive attackers. It even uses the same trick with recalling certain followers with Navori Conspirator so you can replay them for additional effects. There’s not really much else to this deck other than using followers who have lived out their usefulness to block the enemy attackers.
The original version of this deck is a bit more on the aggressive side, so if you want something with a little more of a control focus, then I recommend switching out Solitary Monk for Yusari and the Navori Bladescouts for Ki Guardian spells. This will give you a little more protection against slower decks that get scarier as the game progresses, while at the same time giving you access to more card draw effects.
How to stop the Elusive budget deck
Aside from the Deny spell, there is no way for this deck to counter any removal spells. Control decks do very well against the budget version of the Elusive deck. Lots of spells will try to pump up followers, so having Frostbite effects can keep the most dangerous enemies in check, provided you play the cards at the right point.
How to import Runeterra deck codes
Finally, you may find in various articles around the internet, including this one, that there are Runeterra deck codes. In order to use them you’ll need to perform the following steps:
- Highlight the deck code and copy it to your clipboard (Ctrl + C on PC). They look like something like this – CEBAGAICEUVTCBQBAUARGKBJGE3AEAIBAI4QKAIFB4MR2IJNAEAQCBID
- Launch Legends of Runeterra and click Collection.
- Click Decks, then click “Import Deck” at the top of the screen. We’ve circled it in our image above.
- Paste the deck code (Ctrl + V on PC) and click “Import Deck”.
As for how to export deck codes into Legends of Runeterra, once you’ve finished creating them, simply click the Deck you wish to share, then click the “Share” button. This will generate the code to share your deck.
These Legends of Runeterra decks should give you a head start when the game enters its open beta. Thanks for reading and do check out our other Legends of Runeterra guides below.
Legends of Runeterra guides links
- Legends of Runeterra guide – Find out how to get into the beta and learn some tips for expert play.
- How to Play Legends of Runeterra – Learn how to play the game, what cards do, and the turn order.
- Runeterra Expeditions – Learn Legends of Runeterra’s draft mode and see which cards are the best.
- Runeterra ranked mode – Explore how ranked mode works and what rewards you get for participating.
- Legends of Runeterra champions – Find out what each champion does and how to level up.
- Legends of Runeterra cards list – All of the follower and spell cards in Runeterra.
- Legends of Runeterra Ephemeral tutorial – Step by step instructions to complete this bothersome tutorial.
- Legends of Runeterra vault – Quick ways to gain XP and open better weekly vault prizes.
- Runeterra keywords – Definitions and unique interactions for cards explained.
- How Runeterra rounds work – An in-depth guide as to how rounds work.
- Runeterra patch notes – All the patch notes from the preview open beta patch to the present day.
- Runeterra player icons – Steps to change your player icon.
- Runeterra guardians – If you bought guardians, here’s how to change them.
- Runeterra boards – Those who have spent money on boards can learn how to change them here.