Runeterra card guide: every region's cards explained
All the cards!
Legends of Runeterra is a card game and that means there's a lot of cards that are all sorted into different groups. Here they're called "regions", which are like the colours in Magic the Gathering, or similar ways to categorise decks in other collectable card games. There are a ton of cards for each region, so we've put together a full list of cards that are found in the game.
Legends of Runeterra cards guide
Our Runeterra cards guide has every single card's details as found in the game. They're all sorted by region and include all the text in easy-to-find tables. This includes the new Bilgewater region introduced in the full release.
If you are looking for information on champion cards, we have put links to each region's champion roster in the contents below. The follower and spell links head to sections in this guide but the champion links go to our dedicated champion page. To get back to this page, simply click the "back" button on your browser.
Runeterra card regions explained
In all, there are seven regions in Legends of Runeterra. Each one has its own distinctive flavour when it comes to the types of cards that you'll be using to construct your deck. You can combine the champions and deck of two regions, making a temporary alliance between them as the spells you weave into the deck coexist to create strategies to win games. Cards are obtained via rewards, more information on that in our Runeterra vault guide.
In order to best explain what type of cards you'll find for each of the regions, we've put together a small summary of each below, along with every follower and spell card. I highly recommend that you search for the card you want to look at by using your browser (Ctrl+F on a PC) and type in the name of the card.
If you would like examples of how each of these cards work in the best decks, look no further than our Runeterra best decks guide. Some cards are also much better suited to the game's drafting mode, so find our recommendations in our Runeterra Expeditions guide.
Demacia
The region of Demacia has a lot of follower cards, together with just a handful of buff spells. The main aim is to be rather defensive while strategically buffing certain units to break through to the enemy's Nexus. Key cards include Judgment, which acts as a potential mass removal. This is also where the Elite followers appear.
Demacia followers
Card Name | Follower card stats |
---|---|
Cithria of Cloudfield | Cost: 1 Stats: 2/2 |
Fleetfeather Tracker | Cost: 1 Stats: 2/1 Ability: When you summon another ally, grant me Challenger |
Mageseeker Conservator | Cost: 1 Stats: 1/1 Ability: Last Breath: Create in hand a 6+ cost spell from a region other than Demacia. |
Plucky Poro | Cost: 1 Stats: 1/1 Ability: Tough |
Battlesmith | Cost: 2 Stats: 2/2 Ability: When you summon an Exile, grant it +1/+1. |
Brightsteel Protector | Cost: 2 Stats: 3/2 Ability: Play: Give an ally Barrier. |
Mageseeker Persuader | Cost: 2 Stats: 3/2 Ability: Grant me +1/+1 and Challenger once you've cast a 6+ cost spell this game. |
Valor | Cost: 2 Stats: 2/1 Ability: Challenger Ability: Scout |
Vanguard Defender | Cost: 2 Stats: 2/2 Ability: Tough |
Vanguard Lookout | Cost: 2 Stats: 1/4 Type: Elite |
War Chefs | Cost: 2 Stats: 2/3 Ability: Support: Give my supported ally +1/+1 this round. |
Dawnspeakers | Cost: 3 Stats: 1/4 Ability: End of Round: Grant other allies +1/+1 if an ally died this round. |
Dauntless Vanguard | Cost: 3 Stats: 3/3 |
Greenfang Warden | Cost: 3 Stats: 2/2 Ability: Challenger Ability: Scout |
Laurent Duelist | Cost: 3 Stats: 3/2 Ability: Play: Give an ally Challenger this round. |
Laurent Protege | Cost: 3 Stats: 2/4 Ability: Challenger |
Loyal Badgerbear | Cost: 3 Stats: 4/4 |
Mageseeker Investigator | Cost: 3 Stats: 3/3 Ability: Create a Detain once you've cast a 6+ cost spell this game. |
Senna, Sentinel of Light | Cost: 3 Stats: 4/2 Ability: Quick Attack Ability: The first time an allied Lucian dies this game, grant me +1/+1 and Double Attack. |
Vanguard Redeemer | Cost: 3 Stats: 3/3 Ability: When I'm summoned, draw a unit if an ally died this round. |
Vanguard Sergeant | Cost: 3 Stats: 3/3 Ability: When I'm summoned, create a "For Demacia!" in hand. |
Grizzled Ranger | Cost: 4 Stats: 4/1 Ability: Last Breath: Summon a Loyal Badgerbear. |
Laurent Bladekeeper | Cost: 4 Stats: 2/3 Ability: Play: Grant an ally +2/+2. |
Laurent Chevalier | Cost: 4 Stats: 3/1 Ability: Challenger Ability: Strike: Create a random Challenger follower in hand. |
Mageseeker Inciter | Cost: 4 Stats: 4/3 Ability: Grant me +2/+2 once you've cast a 6+ cost spell this game. |
Silverwing Diver | Cost: 4 Stats: 2/3 Ability: Elusive Ability: Tough |
Silverwing Vanguard | Cost: 4 Stats: 2/1 Ability: Challenger Ability: When I'm summoned, summon an exact copy of me. |
Vanguard Bannerman | Cost: 4 Stats: 3/3 Ability: Allegiance: Grant all allies +1/+1. |
Vanguard Firstblade | Cost: 4 Stats: 2/2 Ability: Attack: Grant me +2/+2 |
Vanguard Squire | Cost: 4 Stats: 3/3 Ability: When you summon an Elite, reduce my cost by 1. |
Radiant Guardian | Cost: 5 Stats: 5/5 Ability: When I'm summoned, grant me Lifesteal and Tough if an ally died this round. |
Swiftwing Lancer | Cost: 5 Stats: 5/4 Ability: Challenger Ability: Last Breath: Create a random Elite in hand. |
Vanguard Cavalry | Cost: 5 Stats: 5/5 Ability: Tough |
Greathorn Companion | Cost: 5 Stats: 4/5 Ability: Scout |
Cithria the Bold | Cost: 6 Stats: 6/6 Ability: Attack: Give other battling allies +1/+1 and Fearsome this round. |
Genevieve Elmheart | Cost: 6 Stats: 4/4 Ability: Scout Ability: Challenger |
Tianna Crownguard | Cost: 8 Stats: 7/7 Ability: When I'm summoned, ready your attack. |
Brightsteel Formation | Cost: 9 Stats: 9/9 Ability: Barrier Ability: Play or Attack: Give all allies Barrier. |
Demacia spells
Card Name | Spell card effect |
---|---|
Chain Vest | Cost: 1 Speed: Burst Effect: Grant an ally Tough |
Radiant Strike | Cost: 1 Speed: Burst Effect: Give an ally +1/+1 this round. |
Ranger's Resolve | Cost: 1 Speed: Burst Effect: Give allies Tough this round. |
Blinding Assault | Cost: 2 Speed: Slow Effect: Summon Valor. |
Purify | Cost: 2 Speed: Burst Effect: Silence a follower. |
Single Combat | Cost: 2 Speed: Fast Effect: An ally and an enemy strike each other. |
En Garde | Cost: 3 Speed: Burst Effect: Give allies Challenger this round. |
Mobilize | Cost: 3 Speed: Burst Effect: Reduce the cost of allies in hand by 1. |
Prismatic Barrier | Cost: 3 Speed: Burst Effect: Give an ally Barrier this round. |
Relentless Pursuit | Cost: 3 Speed: Fast Effect: Ready your attack. |
Stand Alone | Cost: 3 Speed: Burst Effect: If you have exactly 1 ally, grant it +3/+3. |
Succession | Cost: 3 Speed: Slow Effect: Summon a Dauntless Vanguard. |
Riposte | Cost: 4 Speed: Burst Effect: Give an ally +3/+0 and Barrier this round. |
Concerted Strike | Cost: 5 Speed: Fast Effect: Choose an enemy. Two allies strike it. |
Detain | Cost: 5 Speed: Fast Effect: An ally captures a unit. |
Back to Back | Cost: 6 Speed: Burst Effect: Give two allies +3/+3 this round. |
For Demacia! | Cost: 6 Speed: Slow Effect: Give allies +3/+3 this round. |
Redoubled Valor | Cost: 6 Speed: Slow Effect: Fully heal an ally, then double its Power and Health. |
Rememberance | Cost: 6 Speed: Slow Effect: Costs 1 less for each ally that died this round. Summon a random 5 cost follower from Demacia. |
Judgment | Cost: 8 Speed: Fast Effect: A battling ally strikes all battling enemies. |
Reinforcements | Cost: 8 Speed: Slow Effect: Summon 2 Dauntless Vanguard, then grant Elite allies +1/+1. |
Unyielding Spirit | Cost: 8 Speed: Burst Effect: Grant an ally "I can't take damage or die". |
Ionia
The units of Ionia use a lot of stun effects, as well as recall other evasive abilities to ensure they're not hit by enemy attacks. Ephemeral, Barrier, and Elusive granting spells pad out the spell list. It's also the home to one of the most powerful spells in Legends of Runeterra - Deny. Elusive is also a key part of how the Ionia region wins games and has been dominating the meta as of late.
Ionia followers
Card Name | Follower card stats |
---|---|
Greenglade Caretaker | Cost: 1 Stats: 1/2 Ability: When an ally gets Barrier, grant me +2/+0. |
Inspiring Mentor | Cost: 1 Stats: 1/2 Ability: Play: Grant an ally in hand +1/+0 |
Navori Bladescout | Cost: 1 Stats: 2/1 Ability: When I'm summoned, give me Elusive this round. |
Nimble Poro | Cost: 1 Stats: 1/1 Ability: Quick Attack |
Shadow Fiend | Cost: 1 Stats: 4/3 Ability: Ephemeral |
Sparing Student | Cost: 1 Stats: 1/1 Ability: When you summon an ally, give me +1/+1 this round. |
Claws of the Dragon | Cost: 2 Stats: 3/2 Ability: Summon me from hand once you've played 2 spells this round. |
Dragonling | Cost: 2 Stats: 2/1 Ability: Ephemeral Ability: Lifesteal |
Eye of the Dragon | Cost: 2 Stats: 1/3 Ability: Round Start: Summon a Dragonling if you cast 2+ spells last round. |
Fae Bladetwirler | Cost: 2 Stats: 1/3 Ability: Quick Attack Ability: When you Stun or Recall a unit, grant me +2/+0. |
Greenglade Duo | Cost: 2 Stats: 2/1 Ability: Elusive Ability: When you summon an ally, give me +1/+0 this round. |
Greenglade Lookout | Cost: 2 Stats: 2/1 Ability: Strike: Reduce the cost of the most expensive unit in your hand by 1. |
Herald of Spring | Cost: 2 Stats: 2/2 Ability: Support: Give my supported ally Lifesteal this round. |
Keeper of Masks | Cost: 2 Stats: 2/3 Ability: When I'm summoned, give other allies +1/+0 this round. |
Navori Conspirator | Cost: 2 Stats: 2/2 Ability: Elusive Ability: To play me, Recall an ally. |
Navori Highwayman | Cost: 2 Stats: 1/2 Ability: When I'm summoned, summon a Navori Brigand with my stats. |
Silent Shadowseer | Cost: 2 Stats: 3/1 Ability: Elusive Ability: Ephemeral Ability: Nexus Strike: Create a copy of me in hand. |
Emerald Awakener | Cost: 3 Stats: 2/2 Ability: Lifesteal Ability: Enlightened: I have +4/+4. |
Greenglade Elder | Cost: 3 Stats: 1/1 Ability: Play: Grant allies in hand +1/+1. |
Rivershaper | Cost: 3 Stats: 2/1 Ability: Strike: Draw a spell. |
Scaled Snapper | Cost: 3 Stats: 2/2 Ability: Play: I am 5/2 or 2/5. |
Scales of the Dragon | Cost: 3 Stats: 4/2 Ability: When I'm summoned, create a Dragon's Protection in hand. |
Shadow Assassin | Cost: 3 Stats: 2/2 Ability: Elusive Ability: When I'm summoned, draw 1 card. |
Solitary Monk | Cost: 3 Stats: 4/3 Ability: Elusive Ability: When I'm summoned, Recall all other allies. |
Tail of the Dragon | Cost: 3 Stats: 3/2 Ability: When I'm Recalled, transform me into Concussive Parts. |
Kinkou Lifeblade | Cost: 4 Stats: 2/2 Ability: Lifesteal Ability: Elusive |
Kinkou Wayfinder | Cost: 4 Stats: 2/3 Ability: Allegiance: Summon two 1 cost allies from your deck. |
Jeweled Protector | Cost: 5 Stats: 4/4 Ability: Play: Grant an ally in hand +3/+3 |
Yusari | Cost: 5 Stats: 4/3 Ability: Challenger Ability: Elusive |
Cloud Drinker | Cost: 6 Stats: 3/5 Ability: Your Burst spells cost 1 less. |
Horns of the Dragon | Cost: 6 Stats: 4/6 Ability: Double Attack |
Zephyr Sage | Cost: 6 Stats: 4/4 Ability: Play: Create an exact copy of a card in hand. |
The Emyrean | Cost: 7 Stats: 6/5 Ability: Elusive |
Windfarer Hatchling | Cost: 7 Stats: 4/2 Ability: When I'm summoned, give other allies +2/+2 this round. |
Yone, Windchaser | Cost: 7 Stats: 6/6 Ability: Play: Stun 2 enemies. |
Ren Shadowblade | Cost: 8 Stats: 6/4 Ability: When the enemy summons a follower, grant it Ephemeral. |
Minah Swiftfoot | Cost: 9 Stats: 6/5 Ability: Play: Recall 3 enemies. |
Ionia spells
Card Name | Spell card effects |
---|---|
Ghost | Cost: 1 Speed: Burst Effect: Give an ally Elusive this round. |
Health Potion | Cost: 1 Speed: Burst Effect: Heal anything 3. |
Recall | Cost: 1 Speed: Fast Effect: Recall an ally. |
Resonating Strike | Cost: 1 Speed: Burst Effect: Fleeting Effect: Give an ally +2/+0 this round. |
Return | Cost: 1 Speed: Burst Effect: Fleeting Effect: Summon an ally that costs 3 or less from hand. |
Rush | Cost: 1 Speed: Rush Effect: Give an ally +1/+0 and Quick Attack this round. |
Dragon's Protection | Cost: 2 Speed: Slow Effect: Grant an ally +0/+3. |
Insight of Ages | Cost: 2 Speed: Burst Effect: Create a random spell in hand. Effect: Enlightened: Create 2 instead. |
Ki Guardian | Cost: 2 Speed: Burst Effect: Grant Barrier to an ally in hand. Draw 1 card. |
Retreat | Cost: 2 Speed: Fast Effect: Recall an ally to create a fleeting Return in hand. |
Sonic Wave | Cost: 2 Speed: Burst Effect: Give an ally Challenger this round. Effect: Create a fleeting Resonating Strike in hand. |
Sown Seeds | Cost: 2 Speed: Burst Effect: Grant allies in hand +1/+0 |
Death Mark | Cost: 3 Speed: Fast Effect: Remove Ephemeral from an ally to grant it to an enemy. |
Shadowshift | Cost: 3 Speed: Fast Effect: Recall an ally to summon a Living Shadow in its place. |
Steel Tempest | Cost: 3 Speed: Fast Effect: Stun an attacking enemy. |
Twin Disciplines | Cost: 3 Speed: Burst Effect: Give an ally +3/+0 or +0/+3 this round. |
Concussive Palm | Cost: 4 Speed: Fast Effect: Stun an enemy to summon a Tail of the Dragon. |
Deny | Cost: 4 Speed: Fast Effect: Stop a Fast spell, Slow spell, or skill. |
Spirit's Refuge | Cost: 4 Speed: Burst Effect: Give an ally Barrier and Lifesteal this round. |
Will of Ionia | Cost: 4 Speed: Fast Effect: Recall a unit. |
Dawn and Dusk | Cost: 6 Speed: Slow Effect: Summon two exact copies of an ally. They're Ephemeral. |
Shadow Flare | Cost: 6 Speed: Fast Effect: Grant all battling followers Ephemeral. |
Stand United | Cost: 6 Speed: Burst Effect: Swap two allies. Give them Barrier. |
Dragon's Rage | Cost: 7 Speed: Slow Effect: An ally kicks an enemy into their Nexus, striking both. If the enemy survives, Recall it. |
Ritual of Renewal | Cost: 7 Speed: Slow Effect: Heal anything 7, draw 1 card. |
Piltover & Zaun
Technically, these are two regions of Piltover and Zaun, but in Legends of Runeterra they seem to have come to some sort of accord. These inventive people have lots of mechs and ways to discard scrap to get more things they want. Their spell cards reflect this by creating a lot of machines and other gadgets, though they can also cycle through your deck. It's also the home to the various mushroom cards.
Piltover & Zaun followers
Card name | Follower card stats |
---|---|
Caustic Cask | Cost: 1 Stats: 0/1 Ability: Ephemeral Ability: Last Breath: Deal 1 to each Nexus. |
Astute Academic | Cost: 1 Stats: 1/2 Ability: When you draw a card, give me +1/+0 this round. |
Daring Poro | Cost: 1 Stats: 1/1 Ability: Elusive |
Zaunite Urchin | Cost: 1 Stats: 2/1 Ability: To play me, discard 1 card. Ability: Last Breath: Draw 1 card. |
Academy Prodigy | Cost: 2 Stats: 3/1 Ability: Quick Attack |
Boomcrew Rookie | Cost: 2 Stats: 1/4 Ability: Attack: Deal 2 damage to the enemy Nexus. |
Chempunk Pickpocket | Cost: 2 Stats: 3/2 Ability: Nexus Strike: Create in hand an exact copy of a random spell from the enemy deck. |
Clump of Whumps | Cost: 2 Stats: 2/2 Ability: When I'm summoned, create a Mushroom Cloud in hand. |
Eager Apprentice | Cost: 2 Stats: 2/1 Ability: When I'm summoned, refill 2 spell mana. |
Flame Chompers! | Cost: 2 Stats: 0/2 Ability: Challenger Ability: When I'm discarded, summon me. |
Intrepid Mariner | Cost: 2 Stats: 1/3 Ability: Support: Give my supported ally Elusive this round. |
Sump Dredger | Cost: 2 Stats: 4/3 Ability: To play me, discard 1 card. |
Veteran Investigator | Cost: 2 Stats: 3/2 Ability: When I'm summoned, all players draw 1 card. |
Amateur Aeronaut | Cost: 3 Stats: 2/3 Ability: Elusive |
Assembly Bot | Cost: 3 Stats: 1/1 Ability: When you cast a spell, grant me +1/+1. |
Golden Crushbot | Cost: 3 Stats: 2/5 |
Parade Electrorig | Cost: 3 Stats: 2/4 Ability: Support: Shuffle 4 copies of the supported ally into your deck. |
Puffcap Peddler | Cost: 3 Stats: 3/3 Ability: When you cast a spell, plant 3 Poison Puffcaps on random cards in the enemy deck. |
Used Cask Salesman | Cost: 3 Stats: 3/2 Ability: When I'm summoned, summon 2 Caustic Casks. |
Back Alley Barkeep | Cost: 4 Stats: 3/2 Ability: When I'm summoned, create a random card in hand for each Back Alley Barkeep you've summoned this game. |
Chump Whump | Cost: 4 Stats: 4/3 Ability: When I'm summoned, create two Mushroom Cloud in hand. |
Eminent Benefactor | Cost: 4 Stats: 3/3 Ability: Last Breath: Create a random Epic in hand. |
Insightful Investigator | Cost: 4 Stats: 3/3 Ability: When you play a 2 cost card, draw 1 Fleeting. |
Professor Von Yipp | Cost: 4 Stats: 2/3 Ability: When you summon a 1 cost ally, grant it +2/+2. |
Shady Character | Cost: 4 Stats: 1/1 Ability: Play: Pick a follower. Transform me into an exact copy of it. |
Sumpsnipe Scavenger | Cost: 4 Stats: 4/3 Ability: Allegiance: Create a Sumpworks Map in hand. It costs 0 this round. |
Chempunk Shredder | Cost: 5 Stats: 5/2 Ability: Play: Deal 1 damage to all enemy units. |
Funsmith | Cost: 5 Stats: 2/3 Ability: All of your spells and skills deal 1 extra damage. |
Midenstokke Henchmen | Cost: 5 Stats: 5/3 Ability: Nexus Strike: Summon an exact copy of me. |
Subpurrsible | Cost: 5 Stats: 1/5 Ability: When I'm summoned, draw 1. Then, if you've played at least 10 other cards with different names, grant me +4/+0. |
Unstable Voltician | Cost: 5 Stats: 4/4 Ability: Grant me +4/+0 and Quick Attack once you've cast a 6+ cost spell this game. |
Augmented Experimenter | Cost: 6 Stats: 3/3 Ability: Play: Discard your hand. Draw 3 cards. Deal 3 to an enemy unit. |
Chief Mechanist Zevi | Cost: 6 Stats: 5/6 Ability: When you draw a card, give it Fleeting and create a copy of it. |
Jae Medarda | Cost: 8 Stats: 6/6 Ability: Elusive Ability: When I'm targeted, draw 1 card. |
Corina Veraza | Cost: 9 Stats: 6/6 Ability: Play: Obliterate the top 5 cards of your deck to deal 1 damage to all enemies for each spell obliterated. |
Plaza Guardian | Cost: 10 Stats: 6/6 Ability: Quick Attack Ability: Reduce my cost by 1 for each spell you've cast this game. |
Piltover & Zaun spells
Card name | Spell card effects |
---|---|
Thermogenic Beam | Cost: 0 Speed: Slow Effect: To play, spend all of your mana. Deal that much mana in damage to a unit. |
Counterfeit Copies | Cost: 1 Speed: Burst Effect: Pick a card in hand. Shuffle 4 exact copies of it into your deck. |
Jury-Rig | Cost: 1 Speed: Burst Effect: When cast or discarded, summon a Scrap Scuttler. |
Mushroom Cloud | Cost: 1 Speed: Burst Effect: Plant 5 Poison Puffcap on random cards in the enemy deck. |
Rummage | Cost: 1 Speed: Burst Effect: Discard 2 cards to draw 2 cards. If you have exactly 1 other card in hand, discard 1 to draw 1. |
Mystic Shot | Cost: 2 Speed: Fast Effect: Deal 2 damage to anything. |
Scrapdash Assembly | Cost: 2 Speed: Slow Effect: Summon 2 Scrap Scuttler. |
Sumpworks Map | Cost: 2 Speed: Burst Effect: Grant an ally Elusive. |
Trail of Evidence | Cost: 2 Speed: Burst Effect: Create a random 2 cost card in hand. It costs 0 this round. |
Flash of Brilliance | Cost: 3 Speed: Burst Effect: Create a random spell that costs 6+ in hand. Refill your spell mana. |
Get Excited! | Cost: 3 Speed: Fast Effect: To play, discard 1. Deal 3 damage to anything. |
Rising Spell Force | Cost: 3 Speed: Burst Effect: Grant an ally +4/+0 and Quick Attack this round. |
Vault Breaker | Cost: 3 Speed: Burst Effect: Give an ally +2/+0 this round. Create a fleeting Vault Breaker in hand. |
Gotcha! | Cost: 4 Speed: Fast Effect: When drawn, costs 2 less this round. Deal 3 to a unit. |
Statikk Shock | Cost: 4 Speed: Fast Effect: Deal 1 damage to an enemy or the enemy Nexus, and 1 to another. Draw a card. |
Suit Up! | Cost: 4 Speed: Burst Effect: When drawn, costs 2 less this round. Set an ally to 4/4. |
Purrsuit of Perfection | Cost: 5 Speed: Slow Effect: If you have played 20 cards with different names this game, summon Catastrophe. |
Hextech Transmogulator | Cost: 6 Speed: Fast Effect: Transform a follower into another follower. |
Unlicensed Innovation | Cost: 6 Speed: Slow Effect: Summon an Illegal Contraption. |
Trueshot Barrage | Cost: 7 Speed: Slow Effect: Deal 3 damage to an enemy, 2 damage to another enemy, then 1 damage to another enemy. |
Progress Day! | Cost: 8 Speed: Burst Effect: Draw 3 cards, then reduce their cost by 1. |
Noxus
If there was one region whose cards would fit well in an Aggro deck, it would be Noxus. Heavy hitting followers and lots of damage effects means there's many ways to beat up the enemy's Nexus as quickly as possible. Stun effects are rather common in the spells list, which makes bypassing the enemy's defences a cinch.
Noxus followers
Card name | Follower card stats |
---|---|
Affectionate Poro | Cost: 1 Stats: 1/1 Ability: Challenger |
Draven's Biggest Fan | Cost: 1 Stats: 2/1 Ability: When I'm summoned, move Draven to the top of your deck if you don't already have him in hand or in play. |
Legion Rearguard | Cost: 1 Stats: 3/2 Ability: Can't Block |
Legion Saboteur | Cost: 1 Stats: 2/1 Ability: Attack: Deal 1 damage to the enemy Nexus. |
Precious Pet | Cost: 1 Stats: 2/1 Ability: Fearsome |
Arena Battlecaster | Cost: 2 Stats: 2/2 Ability: Attack: Give other battling allies +1/+0 this round. |
Crimson Aristocrat | Cost: 2 Stats: 2/2 Ability: Play: Deal 1 damage to an ally and grant it +2/+0. |
Crimson Disciple | Cost: 2 Stats: 2/3 Ability: When I survive damage, deal 2 damage to the enemy Nexus. |
House Spider | Cost: 2 Stats: 2/2 Ability: When I'm summoned, summon a Spiderling. |
Imperial Demolitionist | Cost: 2 Stats: 2/3 Ability: PLay: Deal 1 to an ally unit to deal 2 to the enemy Nexus. |
Legion Drummer | Cost: 2 Stats: 3/2 Ability: Support: Give my supported ally Quick Attack this round. |
Legion Grenadier | Cost: 2 Stats: 3/1 Ability: Last Breath: Deal 2 damage to the enemy Nexus. |
Trifarian Gloryseeker | Cost: 2 Stats: 5/1 Ability: Challenger Ability: Can't Block |
Trifarian Hopeful | Cost: 2 Stats: 3/2 Ability: When I'm summoned, grant me +2/+0 if you have another Nexus ally. |
Arachnoid Sentry | Cost: 3 Stats: 3/2 Ability: Play: Stun an enemy. |
Arena Bookie | Cost: 3 Stats: 2/1 Ability: Start of Round: Discard your lowest cost card to draw 1 card. |
Crimson Curator | Cost: 3 Stats: 3/3 Ability: When I survive damage, create a random Crimson unit in your hand. |
Iron Ballista | Cost: 3 Stats: 4/3 Ability: Overwhelm |
Legion Marauder | Cost: 3 Stats: 3/2 Ability: Attack: Grant allied Legion Marauders everywhere +1/+1. |
Reckless Trifarian | Cost: 3 Stats: 5/4 Ability: Can't Block |
Basilisk Rider | Cost: 4 Stats: 5/2 Ability: Allegiance: Grant me +1/+1 and Overwhelm. |
Citybreaker | Cost: 4 Stats: 0/5 Ability: Round Start: Deal 1 to the enemy Nexus. |
Crimson Awakener | Cost: 4 Stats: 5/5 Ability: When I'm summoned, deal 1 damage to all other allies. |
Crowd Favorite | Cost: 4 Stats: 2/1 Ability: Overwhelm Ability: When I'm summoned, grant me +1/+1 for each other ally you have. |
Legion Veteran | Cost: 4 Stats: 4/5 Ability: When another ally survives damage, grant it +1/+0. |
Shiraza the Blade | Cost: 4 Stats: 3/3 Ability: I deal double damage to the Nexus. |
Trifarian Assessor | Cost: 4 Stats: 4/3 Ability: Play: Draw 1 for each 5+ Power ally you have. |
Arachnoid Host | Cost: 5 Stats: 5/3 Ability: When I'm summoned, grant other Spider allies +2/+0. |
Kato the Arm | Cost: 5 Stats: 5/4 Ability: Support: Give my supported ally +3/+0 and Overwhelm this round. |
Legion General | Cost: 5 Stats: 4/4 Ability: Fearsome Ability: Play: Grant me +1/+1 for each unit you've Stunned or Recalled this game. |
Trifarian Shieldbreaker | Cost: 5 Stats: 6/5 Ability: Fearsome |
Armored Tuskrider | Cost: 6 Stats: 6/5 Ability: Overwhelm Ability: I only take damage from enemy units with 5+ Power. |
Aurok Glinthorn | Cost: 6 Stats: 6/6 Ability: Attack: Stun all damaged enemies. |
Battering Ram | Cost: 6 Stats: 0/12 Ability: Overwhelm Ability: Attack: Grant me +4/+0. |
Minotaur Reckoner | Cost: 6 Stats: 6/6 Ability: Round Start: Stun the weakest enemy. |
Savage Reckoner | Cost: 7 Stats: 7/4 Ability: Overwhelm Ability: Challenger |
Captain Farron | Cost: 8 Stats: 8/8 Ability: Overwhelm Ability: Play: Replace your hand with Decimates. |
The Leviathan | Cost: 8 Stats: 5/8 Ability: Play: Draw a Swain Ability: Round Start: Deal 1 to the enemy Nexus three times. |
Noxus spells
Card name | Spell card effects |
---|---|
Blade's Edge | Cost: 1 Speed: Fast Effect: Deal 1 damage to anything. |
Elixir of Wrath | Cost: 1 Speed: Burst Effect: Give an ally +3/+0 this round. |
Guile | Cost: 1 Speed: Slow Effect: Stun an enemy. |
Ravenous Flock | Cost: 1 Speed: Fast Effect: Deal 4 to a unit if it's damaged or Stunned. |
Blood For Blood | Cost: 2 Speed: Fast Effect: Deal 1 to an allied follower. If it survives, create a copy of it in hand. |
Brother's Bond | Cost: 2 Speed: Burst Effect: Grant two allies +2/+0. |
Death Lotus | Cost: 2 Speed: Fast Effect: Deal 1 damage to all battling units. |
Transfusion | Cost: 2 Speed: Burst Effect: Deal 1 damage to an ally to give another ally +2/+2 this round. |
Culling Strike | Cost: 3 Speed: Fast Effect: Kill a unit with 3 or less Power. |
Death's Hand | Cost: 3 Speed: Fast Effect: Deal 2 damage to an enemy unit and 1 to their Nexus. |
Might | Cost: 3 Speed: Burst Effect: Give an ally +3/+0 and Overwhelm this round. |
Noxian Fervor | Cost: 3 Speed: Fast Effect: Deal 3 to an ally unit to deal 3 to anything. |
Noxian Guillotine | Cost: 3 Speed: Fast Effect: Kill a damaged unit. to create a fleeting Noxian Guillotine in hand. |
Vision | Cost: 3 Speed: Burst Effect: When cast or discarded, grant allies +1/+0. |
Whirling Death | Cost: 3 Speed: Fast Effect: A battling ally strikes a battling enemy. |
Decimate | Cost: 5 Speed: Slow Effect: Deal 4 damage to the enemy Nexus. |
Decisive Maneuver | Cost: 5 Speed: Fast Effect: Stun an enemy. Give all allies +2/+0 this round. |
Intimidating Roar | Cost: 5 Speed: Slow Effect: Stun all enemies with 4 or less power. |
Shunpo | Cost: 5 Speed: Slow Effect: Deal 2 damage to an enemy unit, then ready your attack. |
Reckoning | Cost: 6 Speed: Slow Effect: If you have a 5+ Power ally, kill all units with 4 or less Power. |
Freljord
The frozen depths of Freljord has a lot of defensive and trampling effects. Expect to see lots of large creatures covered in thick fur that could stomp you to bits with Overwhelm. Buffing spells and frostbite effects are a little more common here. Freljord decks tend to skew more towards the Midrange strategies and couple well with Demacia and Shadow Isles.
Freljord followers
Card name | Follower card stats |
---|---|
Lonely Poro | Cost: 1 Stats: 1/1 Ability: When I'm summoned, create in hand a random 1 cost Poro from any region. |
Omen Hawk | Cost: 1 Stats: 1/1 Ability: When I'm summoned, grant the top 2 allies in your deck +1/+1. |
Unscarred Reaver | Cost: 1 Stats: 0/3 Ability: When I survive damage, grant me +2/+0. |
Yeti Yearling | Cost: 1 Stats: 1/2 Ability: Last Breath: Shuffle 2 Enraged Yeti into your deck. |
Avarosan Sentry | Cost: 2 Stats: 2/1 Ability: Last Breath: Draw a card. |
Feral Mystic | Cost: 2 Stats: 2/2 Ability: Overwhelm Ability: Enlightened: I have +4/+4. |
Icevale Archer | Cost: 2 Stats: 3/1 Ability: Play: Frostbite an enemy. |
Ruthless Raider | Cost: 2 Stats: 3/1 Ability: Overwhelm Ability: Tough |
Stalking Wolf | Cost: 2 Stats: 3/2 Ability: Challenger Ability: When I'm summoned, the enemy summons a Snow Hare. |
Starlit Seer | Cost: 2 Stats: 2/3 Ability: When you cast a spell, grant the top ally in your deck +1/+1. |
Avarosan Marksman | Cost: 3 Stats: 3/1 Ability: Play: Deal 1 damage to an enemy unit. |
Avarosan Trapper | Cost: 3 Stats: 3/3 Ability: When I'm summoned, create an Enraged Yeti in the top 3 cards of your deck. |
Ember Maiden | Cost: 3 Stats: 3/2 Ability: Round Start: Deal 1 damage to everything. |
Kindly Tavernkeeper | Cost: 3 Stats: 2/3 Ability: Play: Heal anything 3. |
Mighty Poro | Cost: 3 Stats: 3/3 Ability: Overwhelm |
Rimefang Wolf | Cost: 3 Stats: 3/2 Ability: Challenger Ability: When I strike a unit with 0 Power, I kill it. |
Scarthane Steffen | Cost: 3 Stats: 2/4 Ability: When I survive damage, grant me +3/+0. |
Wyrding Stones | Cost: 3 Stats: 0/4 Ability: Start of the Round: Get an extra mana gem this round. |
Avarosan Outriders | Cost: 4 Stats: 3/3 Ability: Overwhelm Ability: Allegiance: Grant the top unit in our deck +3/+3 and Overwhelm |
Babbling Bjerg | Cost: 4 Stats: 3/3 Ability: When I'm summoned, draw a unit with 5+ Power. |
Bull Elnuk | Cost: 4 Stats: 4/5 |
Poro Herder | Cost: 4 Stats: 3/4 Ability: When I'm summoned, draw 2 Poros if you have a Poro ally. |
Wolfrider | Cost: 4 Stats: 4/3 Ability: Plunder: Get an empty mana gem. |
Avarosan Hearthguard | Cost: 5 Stats: 5/5 Ability: When I'm summoned, grant allies in your deck +1/+1. |
Rimetusk Shaman | Cost: 5 Stats: 3/3 Ability: Start of Round: Frostbite the strongest enemy. |
Scarmaiden Reaver | Cost: 5 Stats: 4/5 Ability: Overwhelm Ability: Lifesteal |
Tarkaz the Tribeless | Cost: 5 Stats: 5/8 Ability: Attack: Deal 1 damage to all battling units. |
Troop of Elnuks | Cost: 5 Stats: 3/3 Ability: Play: For the top 6 cards in your deck, summon each Elnuk and shuffle the rest into your deck. |
Ursine Spiritwalker | Cost: 5 Stats: 4/6 Ability: Plunder: I transform into Stormclaw Ursine |
Alpha Wildclaw | Cost: 6 Stats: 7/6 Ability: Overwhelm |
Heart of the Fluff | Cost: 6 Stats: 4/4 Ability: Play: Combine all our Poros into Fluft of Poros, it gains their stats and keywords. |
Scarmother Veynna | Cost: 6 Stats: 3/8 Ability: Overwhelm Ability: When I survive damage, grant me +3/+0. |
They Who Endure | Cost: 6 Stats: 1/1 Ability: Overwhelm Ability: When I'm summoned, grant me +1/+1 for each ally that has died. |
Ancient Yeti | Cost: 7 Stats: 5/5 Ability: Overwhelm Ability: End of Round: Reduce my cost by 1. |
Icy Yeti | Cost: 7 Stats: 5/5 Ability: When I'm summoned, Frostbite enemies with 3 or less health. |
The Tuskraider | Cost: 8 Stats: 7/7 Ability: Plunder: Double the Power and Health of allies in your deck. Ability: Play: Draw a Sejuani. |
She Who Wanders | Cost: 10 Stats: 10/10 Ability: Play: Obliterate all followers with 4 or less Power in play and in hands. |
Freljord spells
Card name | Spell card effect |
---|---|
Brittle Steel | Cost: 1 Speed: Burst Effect: Frostbite an enemy with 3 or less health. |
Elixir of Iron | Cost: 1 Speed: Burst Effect: Give an ally +0/+2 this round. |
Caught in the Cold | Cost: 1 Speed: Slow Effect: Give an enemy unit Frostbite and Vulnerable this round. |
Entreat | Cost: 2 Speed: Burst Effect: Draw a champion. |
Shared Spoils | Cost: 2 Speed: Burst Effect: Grant the top 3 units in your deck +1/+1. Effect: Plunder: Draw 1 of them. |
Shatter | Cost: 2 Speed: Slow Effect: Deal 4 damage to an enemy if it has 0 Power. Otherwise, Frostbite it. |
Flash Freeze | Cost: 3 Speed: Burst Effect: Frostbite an enemy. |
Poro Snax | Cost: 3 Speed: Burst Effect: Grant Poro allies everywhere +1/+1. |
Take Heart | Cost: 3 Speed: Burst Effect: Grant a damaged ally +3/+3. |
Tall Tales | Cost: 3 Speed: Slow Effect: If you have a Yeti, summon an Enraged Yeti. Otherwise, create one on top of your deck. |
Avalanche | Cost: 4 Speed: Slow Effect: Deal 2 damage to all units. |
Bloodsworn Pledge | Cost: 4 Speed: Burst Effect: Grant two allies +0/+3. |
Fury of the North | Cost: 4 Speed: Burst Effect: Give an ally +4/+4 this round. |
Catalyst of Aeons | Cost: 5 Speed: Burst Effect: Get an empty mana gem and heal your Nexus 3. |
Iceborn Legacy | Cost: 5 Speed: Burst Effect: Grant an ally and all allied copies of it everywhere +2/+2. |
Harsh Winds | Cost: 6 Speed: Burst Effect: Frostbite 2 enemies. |
Aurora Porealis | Cost: 7 Speed: Burst Effect: Create 2 random Poros from any region and 2 Poro Snax. |
Pack Mentality | Cost: 7 Speed: Slow Effect: Give allies +2/+2 and Overwhelm. |
Winter's Breath | Cost: 7 Speed: Slow Effect: Kill all enemies with 0 power, then Frostbite all enemies. |
Battle Fury | Cost: 8 Speed: Burst Effect: Grant an ally +8/+4. |
Warmother's Call | Cost: 12 Speed: Slow Effect: Summon the top unit from our deck now and each Round Start. |
Shadow Isles
The dark realm of the Shadow Isles is a haven for spooky things. They use a lot of sacrifices and Last Breath effects in their deck compositions. Some of the strongest combinations occur within the cards of this region. It's also the region with the fewest follower cards, but the most magic, including a lot of control and removal spells.
Shadow Isles followers
Card name | Follower cards stats |
---|---|
Ravenous Butcher | Cost: 0 Stats: 3/2 Ability: To play me, kill an ally. |
Barkbeast | Cost: 1 Stats: 1/1 Ability: The first time an ally dies, grant me +2/+2. |
Hapless Aristocrat | Cost: 1 Stats: 1/1 Ability: Last Breath: Summon a Spiderling |
Oblivious Islander | Cost: 1 Stats: 2/1 Ability: Play: Grant an ally in hand Ephemeral and reduce its cost by 1. |
Sinister Poro | Cost: 1 Stats: 1/1 Ability: Fearsome |
Warden's Prey | Cost: 1 Stats: 1/1 Ability: Last Breath: Create in hand another Last Breath follower from any region that costs 3 or less. |
Arachnoid Horror | Cost: 2 Stats: 3/2 Ability: Fearsome |
Cursed Keeper | Cost: 2 Stats: 1/1 Ability: Can't Block Ability: Last Breath: Summon an Escaped Abomination. |
Mistwrath | Cost: 2 Stats: 2/2 Ability: Fearsome Ability: When I'm summoned, grant other allied Mistwraiths everywhere +1/+0. |
Shark Chariot | Cost: 2 Stats: 3/1 Ability: Can't Block Ability: Ephemeral Ability: When an Ephemeral ally attacks, revive me attacking. |
Soul Shepherd | Cost: 2 Stats: 2/3 Ability: Can't Block Ability: When you summon an Ephemeral ally, grant it +1/+1. |
Stirred Spirits | Cost: 2 Stats: 3/2 Ability: Support: Grant my supported ally +2/+0 and Ephemeral. |
Thorny Toad | Cost: 2 Stats: 1/4 Ability: Last Breath: Toss 2 and heal your Nexus 2. |
Blighted Caretaker | Cost: 3 Stats: 2/1 Ability: Play: Kill an ally to summon 2 Saplings. |
Darkwater Scourge | Cost: 3 Stats: 5/5 Ability: Ephemeral Ability: Lifesteal |
Deadbloom Wanderer | Cost: 3 Stats: 3/2 Ability: Lifesteal Ability: When I'm summoned, Toss 3. |
Frenzied Skitterer | Cost: 3 Stats: 3/3 Ability: Fearsome Ability: When I'm summoned, give other allied Spiders +1/+0 and enemies -1/+0 this round. |
Iron Harbinger | Cost: 3 Stats: 2/4 Ability: Fearsome Ability: Attack: Grant me +1/+0 for each Ephemeral ally. |
Phantom Prankster | Cost: 3 Stats: 0/3 Ability: When another ally dies, deal 1 damage to the enemy Nexus. |
Scribe of Sorrows | Cost: 3 Stats: 2/3 Ability: When I'm summoned, create a copy in hand of an ally that died this game. |
The Undying | Cost: 3 Stats: 2/2 Ability: Can't Block Ability: Last Breath: Revive me at the start of round and grant me +1/+1 for each time I've died. |
Ancient Crocolith | Cost: 4 Stats: 7/7 Ability: To play me, kill 2 allies. |
Chronicler of Ruin | Cost: 4 Stats: 3/3 Ability: Play: Kill an ally, then revive it. |
Wraithcaller | Cost: 4 Stats: 3/7 Ability: Allegiance: Summon a Mistwraith |
Ethereral Remitter | Cost: 5 Stats: 4/3 Ability: Play: Kill an ally to summon a random follower from any region that costs 2 mana more. |
Neverglade Collector | Cost: 5 Stats: 2/4 Ability: When another ally dies, Drain 1 from the enemy Nexus. |
Tortured Prodigy | Cost: 5 Stats: 4/4 Ability: When an ally dies, refill your spell mana. |
Soulgorger | Cost: 6 Stats: 3/7 Ability: Lifesteal |
Overgrown Snapvine | Cost: 7 Stats: 4/3 Ability: When you summon a follower, kill it to summon an Overgrown Snapvine. |
The Rekindler | Cost: 7 Stats: 4/4 Ability: When I'm summoned, revive the strongest allied champion. |
Rhasa the Sunderer | Cost: 8 Stats: 7/5 Ability: Fearsome Ability: Play: Kill the 2 weakest enemies if an ally died this round. |
Spectral Matron | Cost: 8 Stats: 6/6 Ability: Fearsome Ability: Play: Pick an ally in hand. Summon an exact copy of it. It's Ephemeral. |
Terror of the Tides | Cost: 8 Stats: 6/5 Type: Sea Monster Ability: Attack: Give enemies -2/+0 this round. Ability: Sea Monster allies have Fearsome. |
Commander Ledros | Cost: 9 Stats: 9/6 Ability: Fearsome Ability: Play: Cut the enemy Nexus health in half, rounded up. Ability: Last Breath: Return me to hand. |
Scuttlegeist | Cost: 10 Stats: 5/5 Ability: Fearsome Ability: Reduce my cost by 1 for each ally that died this game. |
Shadow Isles spells
Card name | Spell card effect |
---|---|
Fading Memories | Cost: 0 Speed: Burst Effect: Pick a follower. Create an Ephemeral copy of it in hand. |
Absorb Soul | Cost: 1 Speed: Fast Effect: Drain 4 from any ally unit. |
Crawling Sensation | Cost: 1 Speed: Slow Effect: If an ally died this round, summon 2 Spiderlings |
Mark of the Isles | Cost: 1 Speed: Burst Effect: Grant an ally +2/+2 Ephemeral. |
Sapling Toss | Cost: 1 Speed: Burst Effect: Summon a Sapling next round. |
Glimpse Beyond | Cost: 2 Speed: Fast Effect: Kill an ally to draw 2 cards. |
Haunted Relic | Cost: 2 Speed: Slow Effect: Summon 3 Unleashed Spirits. |
Onslaught of Shadows | Cost: 2 Speed: Slow Effect: Summon 2 Spectral Riders. |
Vile Feast | Cost: 2 Speed: Fast Effect: Drain 1 from a unit to summon a Spiderling. |
Black Spear | Cost: 3 Speed: Fast Effect: If an ally died this round, deal 3 damage to an enemy unit. |
Fresh Offerings | Cost: 3 Speed: Slow Effect: If 3+ allies have died this round, summon Vilemaw |
Mist's Call | Cost: 3 Speed: Fast Effect: Revive a random ally that died this round. |
Sap Magic | Cost: 3 Speed: Burst Effect: Toss 3. Heal allies 3. |
Splinter Soul | Cost: 3 Speed: Slow Effect: Summon an exact copy of an ally. It's Ephemeral and 1/1. |
The Box | Cost: 4 Speed: Fast Effect: Deal 3 damage to each enemy that was summoned this round. |
Brood Awakening | Cost: 5 Speed: Slow Effect: Summon 3 Spiderling, then grant Spider allies +1/+0. |
Grasp of the Undying | Cost: 4 Speed: Fast Effect: Drain 3 from a unit. |
Possession | Cost: 5 Speed: Slow Effect: Steal an enemy follower this round. (Can't play if you have 6 allies already) |
Withering Wail | Cost: 5 Speed: Fast Effect: Deal 1 damage to all enemy units. Heal your Nexus 3. |
Atrocity | Cost: 6 Speed: Fast Effect: Kill an ally to deal damage equal to its Power to anything. |
Vengeance | Cost: 7 Speed: Fast Effect: Kill a unit. |
The Ruination | Cost: 9 Speed: Slow Effect: Kill all units |
The Harrowing | Cost: 10 Speed: Slow Effect: Revive the 6 highest Power allies that died this game and grant them Ephemeral. |
Bilgewater
The dark realm of the Shadow Isles is a haven for spooky things. They use a lot of sacrifices and Last Breath effects in their deck compositions. Some of the strongest combinations occur within the cards of this region. It's also the region with the fewest follower cards, but the most magic, including a lot of control and removal spells.
Bilgewater Isles followers
Card name | Follower cards stats |
---|---|
Crackshot Corsair | Cost: 1 Stats: 1/1 Ability: When allies attack, deal 1 to the enemy Nexus. |
Dreg Dredgers | Cost: 1 Stats: 2/1 Ability: When I'm summoned, Toss 3. |
Jagged Butcher | Cost: 1 Stats: 2/2 Ability: Plunder: Grant me +1/+1. |
Plunder Poro | Cost: 1 Stats: 1/1 Type: Poro Ability: Plunder: Grant me two random keywords. |
Pool Shark | Cost: 1 Stats: 2/2 Ability: When I'm summoned, draw 1 fleeting next round. |
Prowling Cutthroat | Cost: 1 Stats: 1/1 Ability: Fearsome Ability: Elusive |
Shellshocker | Cost: 1 Stats: 2/1 Ability: Attune |
Black Market Merchant | Cost: 2 Stats: 2/2 Ability: When you draw an enemy card, reduce its cost by 1. Ability: Plunder: Draw 1 card from the enemy deck. |
Coral Creatures | Cost: 2 Stats: 1/2 Ability: Attune Ability: When I'm summoned, create a random 1 cost spell in hand. |
Dreadway Deckhand | Cost: 2 Stats: 2/2 Ability: When I'm summoned, summon a Powder Keg. |
Hired Gun | Cost: 2 Stats: 2/3 Ability: When I'm summoned, grant the strongest enemy vulnerable. |
Bubble Bear | Cost: 3 Stats: 0/6 Ability: Attune Ability: Elusive |
Golden Narwhal | Cost: 3 Stats: 2/4 Ability: Elusive Ability: Vulnerable |
Jagged Taskmaster | Cost: 3 Stats: 4/3 Ability: Plunder: Grant 1 cost allies everywhere +1/+0/. |
Jaull Hunters | Cost: 3 Stats: 4/1 Ability: Challenger Ability: When I'm summoned, create a random Sea Monster in hand. |
Monkey Idol | Cost: 3 Stats: 0/4 Ability: Immobile Ability: Round Start: Deal 2 to me and summon a Powder Monkey. |
Powder Monkey | Cost: 1 Stats: 2/1 Ability: Ephemeral Ability: Last Breath: Deal 1 to the enemy Nexus. |
Petty Officer | Cost: 3 Stats: 3/1 Ability: Play: Summon a Powder Keg, or a random 1 cost ally from any faction. |
Slotbot | Cost: 3 Stats: 0/3 Ability: Round Start: Grant me +0/+1 for each card you drew last round, then shuffle my stats. |
Brash Gambler | Cost: 4 Stats: 4/5 Ability: To play me, discard 2. Ability: Attack: Draw 2 fleeting. |
Island Navigator | Cost: 4 Stats: 2/4 Ability: When I'm summoned, create a random 1 cost unit from any faction and grant it Scout. |
Mystifying Magician | Cost: 4 Stats: 2/2 Ability: Play: Transform an ally into a random 5 cost follower from any faction. |
The Beast Below | Cost: 4 Stats: 4/4 Type: Sea Monster Ability: Deep |
Yordle Grifter | Cost: 4 Stats: 3/3 Ability: When I'm summoned, create a Warning Shot in hand. Ability: Allegiance: Draw 1 from the enemy deck. |
Zap Sprayfin | Cost: 4 Stats: 2/2 Ability: Elusive Ability: Attune Ability: When I'm summoned, draw a spell that costs 3 or less from your deck. |
Abyssal Eye | Cost: 5 Stats: 3/3 Type: Sea Monster Ability: Elusive Ability: Deep Ability: Nexus Strike: Draw a card. |
Hunting Fleet | Cost: 5 Stats: 7/7 Ability: When I'm summoned, summon a Golden Narwhal for your opponent. |
Razorscale Hunter | Cost: 5 Stats: 4/4 Ability: Scout Ability: Play: Grant an enemy Vulnerable. |
Slippery Waverider | Cost: 5 Stats: 4/4 Ability: Elusive Ability: Attune |
Citrus Courier | Cost: 6 Stats: 4/5 Ability: Plunder: Heal allies and your Nexus 3, then Rally. |
Devourer of the Depths | Cost: 6 Stats: 4/4 Type: Sea Monster Ability: Deep Ability: Play: Obliterate an enemy with less Health than me. |
Sheriff Lariette Rose | Cost: 6 Stats: 6/5 Ability: When I'm summoned, grant all enemies Vulnerable. |
Shipwreck Hoarder | Cost: 7 Stats: 7/5 Type: Sea Monster Ability: Deep Ability: When I'm summoned, Toss 2 and shuffle 2 Treasures into your deck. |
Smooth Soloist | Cost: 7 Stats: 3/4 Ability: Elusive Ability: Plunder: Reduce the cost of allies in your hand and deck by 2. |
The Syren | Cost: 7 Stats: 3/7 Ability: Scout Ability: Play: Draw a Miss Fortune. While I'm attacking, all your spells and skills deal 1 extra damage. |
Riptide Rex | Cost: 8 Stats: 7/4 Ability: Plunder: Cannon Barrage 7 times on random enemies. |
The Dreadway | Cost: 9 Stats: 4/8 Ability: Fearsome Ability: Play: Draw a Gangplank. Double all damage dealt by allies. |
Bilgewater Isles spells
Card name | Spell card effect |
---|---|
Warning Shot | Cost: 0 Speed: Burst Effect: Deal 1 to the enemy Nexus. |
Jailbreak | Cost: 1 Speed: Slow Effect: Summon a random 1 cost follower from any faction. |
Jettison | Cost: 1 Speed: Burst Effect: Toss 4. |
Parrrley | Cost: 1 Speed: Slow Effect: Deal 1 to anything. If this kills it, deal 1 to the enemy Nexus. |
Ye Been Warned | Cost: 1 Speed: Slow Effect: Give an enemy Vulnerable this round. If it dies this round, draw a card. |
Make it Rain | Cost: 2 Speed: Fast Effect: Deal 1 to three different random enemies. |
More Powder! | Cost: 2 Speed: Slow Effect: Summon 2 Powder Kegs. |
Pilfered Goods | Cost: 2 Speed: Burst Effect: Draw a card from the enemy deck. Effect: Plunder: Draw 1 more. |
Double Trouble | Cost: 3 Speed: Slow Effect: Summon two random 1 cost followers from any faction. |
Lure of the Depths | Cost: 3 Speed: Burst Effect: Reduce the cost of Sea Monster allies everywhere by 1. Draw a Sea Monster. |
Pick a Card | Cost: 3 Speed: Burst Effect: Shuffle a card from hand into your deck to draw 3 fleeting at next Round Start. |
Pocket Aces | Cost: 3 Speed: Burst Effect: When drawn, costs 1 less this round. Grant an ally +2/+1. |
Sleight of Hand | Cost: 3 Speed: Slow Effect: Plunder; Draw a random non-champion from the enemy hand. |
Chum the Waters | Cost: 4 Speed: Slow Effect: Grant an enemy Vulnerable and summon Longtooth. |
Playful Trickster | Cost: 4 Speed: Fast Effect: Remove an attacking ally from combat to Rally. |
Riptide | Cost: 4 Speed: Fast Effect: Stun an enemy. Shuffle that unit into the enemy deck if there's an ally Nautilus. |
Salvage | Cost: 4 Speed: Burst Effect: Toss 2. Draw 2. |
Double Up | Cost: 4 Speed: Fast Effect: Deal 2 to an enemy unit. If this kills it, deals 4 to the enemy Nexus. |
Strong-Arm | Cost: 4 Speed: Slow Effect: Plunder: Place a follower in play into your hand. |
Scrapshot | Cost: 4 Speed: Fast Effect: Toss 3. Deal 7 to a unit. |
Mind Meld | Cost: 4 Speed: Slow Effect: This round, set all allies' Power and Health to the number of spells you've played this game. |
Legends of Runeterra guides links
Those are all of the follower and spell cards in Runeterra. Do check out our other guides, particularly the one to create the best Legends of Runeterra decks.
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- Legends Of Runeterra guide - Find out how to get into the game and learn some tips for expert play.
- Runeterra best decks - The best decklists currently available for Legends of Runeterra.
- Runeterra ranked mode - Explore how ranked mode works and what rewards you get for participating.
- Runeterra Expeditions - Learn Legends of Runeterra's draft mode and see which cards are the best.
- How to Play Legends of Runeterra - Learn how to play the game, what cards do, and the turn order.
- Runeterra champions - Find out what each champion does and how to level up.
- Legends of Runeterra Ephemeral tutorial - Step by step instructions to complete this bothersome tutorial.
- Runeterra vault - Quick ways to gain XP and open better weekly vault prizes.
- Runeterra keywords - Definitions and unique interactions for cards explained.
- How Runeterra rounds work - An in-depth guide as to how rounds work.
- Runeterra patch notes - All the patch notes from the preview open beta patch to the present day.
- Runeterra player icons - Steps to change your player icon.
- Runeterra guardians - If you bought guardians, here's how to change them.
- Runeterra boards - Those who have spent money on boards can learn how to change them here.