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Kat Brewster

Priceless Play - 5 October 2019

Free games of the week, short and sweet.

1

Motherlode: combustion and singing in Simento Mori part 2

The sequel to death, it's Simento Mori 2

2

1 day ago

Feature: Spooky - not scary.

Priceless Play – 12 October 2019

These days I love horror. However, I haven't always been a fan of all things spooky, scary, and skeleton-related. There was a brief period of time (I call this time "childhood") where even catching so much as a glimpse of a horror film would give me nightmares. Then my older brother brought home the game Fatal Frame. As the neighbourhood kids and I watched him…

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6 days ago

Feature: Free games of the week, short and sweet.

Priceless Play – 5 October 2019

Hello? Is this thing on? It's good to be back! I took a handful of weeks off to write exams (thank you all for your well-wishes!), and now I am returned to the RPS feeding tube of content. I'm poised and ready with my itch.io firehose, looking forward to blasting y'all week after week with those sweet, sweet video games. In my weeks off, my…

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2 weeks ago

Feature: The sequel to death, it's Simento Mori 2

Motherlode: combustion and singing in Simento Mori part 2

While playing through this second instalment of Simento Mori, an exploration into the limits and meaning of death in The Sims, I nearly swallowed a fly. I had casually taken a sip of my drink, only to feel the sensation of some foreign object (decidedly solid) making contact with the inside of my teeth. I had to extract its carcass from my mouth with my…

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1 month ago

Feature: Free games of the week to tide you over

Priceless Play – 31 August 2019

Greetings, all! It's the end of August, and so, these dog days are over. The temperatures might remain warm well into September, but do not be fooled: autumn is on its way. It has been one year since I started writing Priceless Play, carrying the baton for Free Games of the Week. I love it! Bringing you weird writing on weird games week after week…

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2 months ago

Feature: Simento Mori: Remember, You Will Sim

Motherlode: playing The Sims to death in Simento Mori

Six months ago, The Sims inspired an existential crisis. I say this with no particular gravitas, but to say it: The Sims is an undeniably powerful force. You can read about that existential crisis here, but suffice it to say that I have both a deep admiration for, and significant vendetta against, Maxis property The Sims. Perhaps sensing this rage/respect combo for The Sims, I’ve…

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Feature: Games of mourning and melancholia

Priceless Play – 24 August 2019

Whenever I go a week without writing a Priceless Play, my head goes a little fuzzy. It has become a part of my weekly routine and when I take a week off here and there to tend to other writing commitments, I feel a little lost. When I load itch.io back up again, my fingers feel a little clumsy, as if I have lost the…

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Feature: The tiniest slice of the Game Maker's Toolkit Jam 2019

Priceless Play — 10 August

The Game Maker's Toolkit Jam is, according to itch.io, the largest jam on its website. Wow! That sounds... overwhelming. The 48-hour jam is focused on "design, mechanics, and clever ideas" and ran from the 2nd of August to the 4th. There are nearly 3,000 entries and there's no way anyone is going to be able to accurately cover all of them in a sustainable timeframe.…

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Feature: Like birds of a feather, we game together

Priceless Play – 3 August 2019

When I moved to California two (!!) years ago, the flat block I lived in was overrun by crows. Just utterly crawling with cawing corvids. Initially, this was unnerving and unwelcome -- Los Angeles is meant to be populated with palm trees, smoothie bowls, and Instagram filters. I don't remember seeing shiny black feathers, beady eyes, and cacophonous murders in the brochure. Over time, however,…

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3 months ago

Feature: Are you feeling lucky?

Priceless Play – 27 July 2019

I was inspired by my serendipitous game-playing from last week. Did you know that itch.io has a randomizer button? It brings back memories of when I first discovered the "I'm feeling lucky," button on Google's homepage. It used to take you directly to the first result of any Google search, but nowadays it takes you to different random search pages related to different lucky-adjacent emotions.…

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Feature: Fortune favours the bold

Priceless Play – 20 July 2019

Luck, happenstance, pleasant coincidence and serendipity. Good fortune feels decidedly rare in 2019, what with a burning planet and all. There are days when I wake up on the right side of the bed, and my entire to-do list gets checked off -- and then some. Why does this happen on some days and not others? Who can say. Here is a collection of games…

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Feature: The NES carts of tomorrow, today

Priceless Play – 13 July 2019

The Famicase game jam, or A Game By Its Cover, has officially begun and will be accepting submissions for the month of July. This annual jam draws inspiration from the My Famicase Exhibition and usually shakes out to be one of my favourite jams of the year (it's co-run by my friend Dominic Johann, but what's that got to do with it!) Games run on…

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Feature: Kat has thoughts about cyberpunk

Priceless Play – 6 July 2019

For most of my life, I've been cyberpunk ambivalent. I like speculative fiction just fine, but I feel like if there are Fantasy People and there are Science Fiction People, I am firmly in the former camp. I've never truly vibed with fiction revolving around spaceships, computers, and dystopian futures, but I never could really articulate why. Transmetropolitan? Tried it. Blade Runner? Eh. Shadowrun? Never…

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4 months ago

Feature: En Dinopianito, siempre ganas.

Priceless Play – 29 June 2019

Hola, jugadores. I rarely see videogames in Spanish. It's understandable: English-speaking countries make up a significant portion of marketing demographics and sales for big-budget games. But even in the indie-sphere, where I do most of my trawling, I wasn't finding much. I knew that this was an oversight on my part -- I live in a majority English-speaking country and the development circles I operate…

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Feature: #LoveIndies is love indeed

Priceless Play – 8 June 2019

#LoveIndies is an annual community-driven effort to celebrate indie developers, the games they make, and the communities who love them. I've been at the helm of this little corner of RPS for ten months now, which has given me the opportunity to cover over 150 indie games. Each one of those games is an inspiration, tbh. I think it's a miracle that any game gets…

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Feature: Roguelikes, rogue-alikes, RPG-lites, and adventures alight!

Priceless Play – 1 June 2019

Happy June, Priceless Pals! We did it. We made it all the way to those summer months. Get out your picnic blankets, your Pimms fixings, and your complaints about the heat ASAP! I, for one, am stoked for all the games I plan to play late into the summer nights. I am also so stoked for when I realise that I definitely don't have the…

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5 months ago

Feature: We're dying the minute we're born! Fun!

Priceless Play – 25 May

Spring has sprung. That's what they say, isn't it? The air is full of sick-sweet over-bloomed flowers, and there's a thin sheen of pollen on car windscreens. It is around this time of year that I am always reminded of floral genre paintings of the Northern Renaissance and Dutch Golden Age, you know? Casual. Still lifes and vanitas make for pretty compelling stuff -- molting…

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Feature: Head to your local mass photocopy outlet today!

Priceless Play – 18 May

To this day, one of the most powerful things I've experienced is printing my own zine. Opening the box shipped to my door and seeing the neatly stacked little booklets with my handwriting inside is the sort of pride I imagine is reserved for published authors or narcissists. "Zine," for those not in the know, is short for "magazine," and it's honestly a lifestyle. Typically…

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Feature: Australia: real or not real?

Priceless Play – 11 May

Australia seems like one of those mythical places everyone agrees exists, but I have seen little to no evidence either supporting or discrediting this claim. My Australian friends are ephemeral beings, constantly on flights which last upwards of fifteen hours. Where are they going? I hope they're happy there, wherever they are. Firmly in the pro-Australia camp is The Freeplay Independent Games Festival. "Australia's longest-running…

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Feature: "Your life is currency," makes for some bleak games tbh

Priceless Play – 4 May 2019

Goodness gracious me alive, look, it's Ludum Dare time! Ludum Dare is a biannual (as in happening twice-a-year) game jam, and probably one of the world's largest and longest-running game jams. Who am I to say otherwise? It says so right on their website. I am always amazed by the sheer creativity and talent which comes out of each Ludum Dare, and this go around…

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6 months ago

Feature: Take life by the horns and run an errand today

Priceless Play – 27 April

What makes an adventure? There is, of course, that romantic school of thought: the hero's journey away from home and back again through peril and plight, death and rebirth, and all the rest. (Don't forget to save the cat on page three.) But what else? What is "adventure" for the rest of us when we have no power to save the world from bosses and…

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