Shadowrun developers Harebrained Schemes have appeared with a very different game, Necropolis [official site], a third-person action roguelite. Which was an odd choice, all things considered. Here’s wot I think:
RPS Feature Dead on arrival
RPS Feature You're not ALWAYS right
I was certain I’d never have any time for roguelites. To clear up confusion about this most ambiguous of genres, by this I mean games that have permanent or mostly permanent death states, where losing means starting again from the beginning, with finite resources, and not necessarily any end goal. In fact, if you’d asked me a few years back, I’d have said this was the antithesis of why I play games.
RPS Feature Needed to go rogue
It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it’s a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle monsters, use potions, improve weapons, and so-forth, sounds like a rather intriguing game someone should make. Red Winter Software have instead made a far more familiar, decent-enough grid-based dungeon that really rather could have done with such a twist.
RPS Feature Uni-Verse
It’s tough to pin down exactly what sort of game RymdResa [official site] is going to be when it comes out next month, not least because it keeps changing as you go through. Split into three chapters, each slightly varying on the last, it’s a 2D space exploration/thruster-based arcade game, with poetry. You know the sort. I’ve had my hands on some code.
RPS Feature Roguelitelike
Oh happy day! There is no roguelite I’ve played more of, nor enjoyed more, than Pixel Dungeon. But until now its modern versions being confined to my portable telephone has precluded declaring said delight in the hallowed halls of PC gaming. But what’s this popping up, unannounced, in the Steam new releases? It’s Pixel Dungeon, rebuilt and perfected for returning to my desktop computing machine! Here’s wot I think:
RPS Feature Frosty Reception?
There’s a reason this is titled “Impressions”, and not “Wot I Think”. That is, I’m really no good at this game. Or, this game is incredibly difficult. Road Not Taken is a combination of sokobanish puzzling, Triple Town object combination, and roguelite imminent failure. I’ve been playing for a couple of days, and I’m really struggling to get past what is ostensibly the fourth level. Thing is, I’ve been absolutely loving my time playing it.