Posts Tagged ‘communal Combat Mission’

Communal Combat Mission: Turn 29

The third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and Combat Mission: Barbarossa to Berlin’s uncommonly entertaining AI – is almost over. By the end of the weekend the commenter-controlled Soviets will either be celebrating a memorable eleventh-hour victory or rueing opportunities/wharves not taken. Read the rest of this entry »

Communal Combat Mission: Turn 28

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The third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and Combat Mission: Barbarossa to Berlin’s uncommonly entertaining AI – has three turns left to run. By the end of the weekend the commenter-controlled Soviets will either be celebrating a memorable eleventh-hour victory or rueing opportunities/wharves not taken.

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Communal Combat Mission: Turn 27

The third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and Combat Mission: Barbarossa to Berlin’s uncommonly entertaining AI – has three turns left to run. By the end of the weekend the commenter-controlled Soviets will either be celebrating the eleventh-hour capture of New and/or Old Wharf (the most valuable Victory Locations on the map) or facing searching questions from their superiors.

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Communal Combat Mission: Turn 26

The third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and Combat Mission: Barbarossa to Berlin’s uncommonly entertaining AI – has four turns left to run. By Monday the commenter-controlled Soviets will either be celebrating the eleventh-hour capture of New and Old Wharf (the most valuable Victory Locations on the map) or fielding difficult questions from their superiors.

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Communal Combat Mission: Turn 25

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. With six days/turns to go, the commenter-controlled Soviets have just taken the railway station in the north and are pushing westward with a will (The two wharf victory locations are the most valuable on the map).

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Communal Combat Mission: Turn 24

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. With six days/turns to go, the commenter-controlled Soviets are pushing westward with a will (The two wharf victory locations are the most valuable on the map) and nearing the railway station in the North.

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Communal Combat Mission: Turn 23

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Twenty-two turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, and are in the process of assaulting a fiercely defended building (p15) north of West Bridge.

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Communal Combat Mission: Turn 22

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Twenty-one turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, and are in the process of assaulting a fiercely defended building (p15) north of West Bridge.

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Communal Combat Mission: Turn 21

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Twenty turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, and are about to launch a series of bold infantry assaults. Read the rest of this entry »

Communal Combat Mission: Turn 20

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Nineteen turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, and are scrambling to deal with a StuG self-propelled gun that has decided to push south from the railway crossing in the north-east of town. Read the rest of this entry »

Communal Combat Mission: Turn 19

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Eighteen turns in, the commenter-controlled Soviets control three of the map’s seven victory locations, but are getting bogged down in the west. Read the rest of this entry »

Communal Combat Mission: Turn 18

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s uncommonly entertaining AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Seventeen turns in, the commenter-controlled Soviets have secured three of the map’s seven victory locations (West Bridge, East Bridge, Square) but are encountering pockets of determined enemy infantry as they push west and north. Two German self-propelled guns loiter menacingly near the station. Read the rest of this entry »

Communal Combat Mission: Turn 17

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Sixteen turns in, the commenter-controlled Soviets have secured three of the map’s seven victory locations (West Bridge, East Bridge, Square) but are encountering pockets of determined enemy resistance as they push west and north. Two German self-propelled guns loiter menacingly near the station. Read the rest of this entry »

Communal Combat Mission: Turn 16

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Fifteen turns in, the commenter-controlled Soviets have lost all but one of their core AFVs, but are in possession
of three of the map’s seven victory locations (West Bridge, East Bridge, Square) Read the rest of this entry »

Communal Combat Mission: Turn 15

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Fourteen turns in, the commenter-controlled Soviets have lost all but one of their core AFVs, but are in possession
of three of the map’s seven victory locations (West Bridge, East Bridge, Square)
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The Flare Path: Midway Musings

Not bad. Not bad at all. The third communal Combat Mission clash has almost reached the halfway point (assuming it goes the distance, it will run for another sixteen days), three of seven victory locations are in Soviet hands, and the commenter-controlled Ivans still have two largely intact infantry platoons and three AFVs with which to secure the remainder. If you haven’t been following the “gripping”* daily updates during the past fortnight here are a few high- and lowlights.

*Pravda Read the rest of this entry »

Communal Combat Mission: Turn 14

 

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Thirteen turns in, the commenter-controlled Soviets have lost all but one of their core AFVs, but are close to securing the crucial town square VL in the centre of the map. Read the rest of this entry »

Communal Combat Mission: Turn 13

Welcome to the third communal Combat Mission skirmish – a comment-driven confrontation between RPS readers and CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this summer’s scrap takes place in a German-held Baltic port. Twelve turns in, the commenter-controlled Soviets have lost all but one of their core AFVs, but are close to securing the crucial town square VL in the centre of the map. Read the rest of this entry »

Communal Combat Mission: Turn 12

Every year I run a communal Combat Mission skirmish in which RPS readers attempt to outwit and outfight CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this year’s scrap takes place in a German-held Baltic port. Turn 12 begins with the commenter-controlled Soviets in control of two of the map’s seven VLs. Their gains have come at a price (a T-34/85 & SU-76 destroyed), a price likely to increase shortly if the Red Army recon platoon currently pinned at the end of West Bridge isn’t rescued. Read the rest of this entry »

Communal Combat Mission: Turn 11

Every year I run a communal Combat Mission skirmish in which RPS readers attempt to outwit and outfight CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this year’s scrap takes place in a German-held Baltic port. Ten turns after leaving their deployment zone, the commenter-controlled Soviets have lost two of their most important AFVs and seem on the verge of losing a third – Flare Path, the gung-ho flamethrower tank. Read the rest of this entry »