Posts Tagged ‘Cyberpunk 2077’

Witcher 3 Release Date Not Definite, Cyberpunk Unaffected

By Nathan Grayson on March 13th, 2014.

The Witcher 3: Wild Hunt isn’t strutting down the beardwalk until 2015. Boooooo. But we shall save mourning for another day, as there is work to be done and questions to be asked. After all, CD Projekt isn’t just a Witcher factory anymore. It’s also working on Cyberpunk 2077 and a couple mysterious “smaller” games. When Geralt – CDP’s clear ace-in-the-hole – gets shuffled back into the deck, what does that mean for everybody else? I got in touch with CD Projekt to find out.

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Boooooo! – The Witcher 3 Delayed To 2015

By Nathan Grayson on March 11th, 2014.

That ominous mountain is now retroactively symbolic of a very long wait.

It was all going to be so simple. The Witcher 3: Wild Hunt was set to come out toward the end of 2014, and I was going to tear into it like a ravenous wolf cub, all fur and fang and aggression, no hesitation or 9-5 desk job or mortgages I should be worrying about. But that, sadly, is no longer the plan. CD Projekt’s open-ish world opus has been pushed into 2015. It’s all in the name of making the best game possible, but… oh jeez what is this entire freshly sliced onion doing in my eye? It’s getting in the way of all that bitter sobbing over The Witcher 3 I was going to do.

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Here’s An Interesting Idea: Multiple Languages In Cyberpunk

By Nathan Grayson on March 2nd, 2013.

If that dove-coated mech doesn't speak in authentic mechanese, I'm out.

The absolute most surefire way to kill my in-game immersion isn’t graphical glitches or frustration or a trench-coat-clad man who grimly grumbles, “But maybe your entire life is a videogame.” It’s accents. Seriously, if I’m in some crazy fantasy land or multicultural space civilization, I refuse to buy the notion that everyone sounds like a bored 30-something American man. Refuse. Jade Empire, for instance, very nearly drove me mad. Mass Effect too, actually. But it’s not just BioWare. I honestly can’t think of many developers who’ve gotten it honestly, truly right. However, if nothing else, CD Projekt’s at least trying with Cyberpunk 2077.

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Mike Pondsmith Talks Reinventing Cyberpunk

By Nathan Grayson on February 5th, 2013.

Mike Pondsmith is a busy man. So busy, admittedly, that he was only able to exchange words via the cold, unfeeling cyber-pigeon communication medium that is email. Which, I suppose, is kind of fitting given the subject matter, but I generally try to avoid it. Still though, I was able to at least extract some details about Pondsmith’s place in CD Projekt’s massive Cyberpunk 2077 puzzle, especially in regards to world development and what makes a videogame “cyberpunk” to begin with. For example, Deus Ex? Not cyberpunk, says Pondsmith. All that and more after the break.

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CDP On Cyberpunk’s Trailer, Social Commentary In Games

By Nathan Grayson on February 2nd, 2013.

CD Projekt’s been quite busy as of late. Most recently, it teased some whizzbang, probably Witcher-3-related engine tech, but potentially even more intriguing is Cyberpunk 2077,  a whole new world full of intrigue, transhuman tech, and deranged Scyther ladies. However, while a recent CG trailer gave us a tantalizing glimpse of Night City’s corruption-twisted guts, it didn’t leave us with too terribly much to go on. Also, it had some elements that could be considered problematic – at least, from an imagery standpoint. if not entirely on an intentional level. So I got in touch with Project Lead Mateusz Kanik to discuss what the trailer way trying to show us, games’ responsibility within the larger social sphere, potential allegories for game addiction within Cyberpunk, and whether or not the final game has any chance of actually looking that good. It’s all after the break.

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Mike Pondsmith Looks Moody, Talks Cyberpunk

By Jim Rossignol on January 18th, 2013.


Those handsome men at CDP have put out a video featuring Cyberpunk creator – that’s creator of the original pen and paper RPG system (and one of my own nerd-heroes) – Mike Pondsmith. I was surprised to see Mr Pondsmith appear at Cyberpunk 2077‘s initial unveiling, and it seems that CDP are very much bringing him along the ride as their create their new digital RPG. Which is a good thing, because he’s an extremely smart and creative guy, who did a lot to define Cyberpunk as a game concept and a setting, and will no doubt provide some worthy input in this new game.

So yeah. This isn’t a game trailer so much as just a transmission from one of the minds most fundamentally responsible for it, and I wish game promotion was more about this sort of material, frankly.
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A Braindance With Death: Cyberpunk’s Snazzy Teaser

By Nathan Grayson on January 11th, 2013.

Mass murder and a total fashion faux pas? Things are not looking good for you, lady.

WITH BONUS GIGANTIC WITCHER 3 TEASE. But we’ll get to that in a moment.

First up, Cyberpunk 2077. CD Projekt’s finally seen fit to crack the whip on its legion of cybernetically enhanced hamsters and power up its hyperfuture projector, resulting in a trailer that looks too good to be true. And that’s because it is, being a CG-based teaser and all. Still though, it’s still our first real glimpse into the post-human dystopia CDP’s envisioning, and – assuming you don’t drown in a quicksand mire of slow-mo – there are some pretty intriguing sights to be had. For instance, a bullet-proof woman who managed to fulfill my lifelong dream of evolving into a Scyther. Oh, and before this post ends, you’ll know what a braindance is. For now, though, a sobering hint: it doesn’t summon a rain of brains from the sky. I know. I was disappointed too.

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Cyberpunk’s A ‘Sandbox,’ But What Does That Mean?

By Nathan Grayson on October 23rd, 2012.

Sanboxes are tricky things. I mean, the label’s shared by Grand Theft Auto, Skyrim, Just Cause 2, and Mount and Blade – among zillions of others – but it means very different things in all of those cases. I was recently informed that it can also refer to a box full of sand, which isn’t a videogame at all but instead some kind of devilishly effective trap for children. So when CD Projekt Red started throwing the phrase around in relation to the decidedly de-witched Cyberpunk 2077, I couldn’t help but wonder exactly what it meant. Fortunately, CDP detected the fluctuation in my neural implant and acted accordingly. By which I mean it answered my question – and also filled in a few blanks about the magnitude of Cyberpunk’s choices, how close it’ll come to exploring real-life issues, and whether all that snazzy art’s actually indicative of the final product.

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CDP Augments Cyberpunk’s Name, Location, Combat

By Nathan Grayson on October 19th, 2012.

Man, what even is a Cyberpunk? CD Projekt announced that it was making one earlier this year, but tossed us back into the rain-slick, neon-bathed streets starved for details. For the longest time, I assumed it was some kind of cleaning device – perhaps a rival to the Dirt Devil – but eventually came around to the idea that it could also be a videogame. Turns out, the latter is correct, as CDP’s finally seen fit to toss a few chunks of concrete information our way. For one, the decidely un-witchy RPG’s full name is now Cyberpunk 2077, catapulting it forward in time from the pen-and-paper game’s 2020. Also – perhaps most tantalizingly of all – it’s one-upping The Witcher’s non-linear ways with a full-blown cybernetic sandbox.

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