Posts Tagged ‘Final Fantasy XV’

Final Fantasy XV is set to expand into 2018 and beyond

Ardyn

I’d apologise for the excessive coverage of Final Fantasy XV lately, but that would be wrong, so instead I’ll just admit to being quite excited for the overhauled PC release of Square’s quirky and unique mega-budget male-bonding magical realist road trip RPG, and the changes coming to it.

Katharine has been serving as the spirit of FFXV’s both present and past, but here I bring you a vision of Final Fantasy XV yet to come: It’s a fresh wave of episodic DLC, and it may well be rolling out all the way into 2019, starting with a chance to play as smirking, flamboyant antagonist Ardyn, pictured above.

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Hands on with Final Fantasy XV in bonkers 4K

ffxvint1b

There’s a moment about half way through Final Fantasy XV where you have to say goodbye to your stag-do-cum-road-trip adventure and actually start saving the world. It’s the same point that sees you swap your ridiculously large car and the sweeping fields of Lucis for a boat, and then a train, that carries you, quite literally, in a non-stop line toward the game’s conclusion, where its open world suddenly becomes much more closed in. Read the rest of this entry »

Final Fantasy XV Windows Edition: all your PC port questions answered

Final Fantasy XV

The royal boyband roadtrip adventure that is Final Fantasy XV is almost here. In just under two weeks, Square Enix’s ginormous JRPG will finally arrive on PC, a little over a year after it first came out on console. Yes, it gets a little bit bogged down by its wonky story beats, but to dismiss it because of that would be to ignore all the brilliant things it does right, like chronicling your journey with amazing photographs. It also helps that the PC version looks properly brilliant. Yes, you’ll need an Iron Giant-sized PC in order to run it, but more thoughts on that are coming separately soon.

Here, I have a talk with the game’s technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida (and their translator) about all things XV on PC. We cover just about everything but if you’re after hot mod chat that’s over here. There was also a surprise gatecrashing by the game’s director, Hajime Tabata, about ten minutes in, so I got to hear what the big boss had to say about the PC version as well. Let the battle music commence. Read the rest of this entry »

Podcast: What counts as a JRPG?

podcast-jrpgs

You’d think we could agree on four simple letters. But nothing is ever straightforward on RPS podcast, the Electronic Wireless Show. This week the gang are talking JRPGs, or Japanese role-playing games to use some real words for human people. Does a game have to be made in Japan to be defined as an JRPG? Or does it just need some bright colours and lots of turn-based battles? Maybe it only needs a boss behind a boss (and then another boss behind that one)? Come with us into the petty world of the genre bouncer, as we examine the shoes of dozens of games and decide whether or not they’re allowed into the JRPG nightclub.

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Final Fantasy XV getting demo next week, also adding Gordon Freeman cosplay

A proper playable demo of Final Fantasy XV Windows Edition is coming next week, containing the RPG’s first chapter, following the recent benchmark tool. A demo! In this day and age! Bless their hearts. Square Enix have talked a lot about wanting to do the PC version right, mods and all, and they do seem to be going for it. They’re even teaming up with iconic PC chap Gordon Freeman, adding the Half-Life hero’s HEV suit, glasses, and crowbar to FFXV’s Steam version. Well, he’s not using them, is he? Read the rest of this entry »

Mod support was “essential” for Final Fantasy XV’s PC outing

FFXV Cactuar mod

Last August, Square Enix finally confirmed that the upcoming PC version of royal roadtrip Final Fantasy XV would indeed come with full mod support when it launches on March 6. At the time, though, the developers kept schtum about exactly what that might entail. Indeed, it was only over the weekend that we got our first glimpse of what a potential Final Fantasy XV mod might look like. Fancy the idea of turning everyone in party town Lestallum into adorable cactuars? Then you’re in luck.

Cactuar skins are all well and good, of course, but what else does the team have in store for budding modders? To find out, I sat down with director Hajime Tabata, technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida and quizzed them (and their translator) about exactly that.

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Final Fantasy XV’s co-op expands with its PC launch

Final Fantasy XV

We’re just two weeks from the PC release of Final Fantasy XV. Despite a wobbly start on consoles, Square have poured a shocking amount of support into the game, and I admit no small amount of excitement for the re-launch, especially after the benchmark confirmed that my new laptop can more than handle the game on its highest graphics settings at framerates my ageing PS4 can only dream of.

One aspect of it that hasn’t really been talked about much is Comrades, a surprisingly beefy online multiplayer expansion which came late to the console version, but will be included as standard with the PC release along with the three character side-story DLC chapters. As part of Square’s long-term plans for the game, Comrades is set to receive another chunk of content on the PC version’s launch day, March 6th.

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Cast Firaga on your GPU with Final Fantasy XV’s PC benchmark tool

Final Fantasy XV

It’s been a long time coming, but the expanded, tuned, moddable and polished-up PC port of magical realist pretty-boy road-trip RPG Final Fantasy XV is nearly here. The only question that remains is “How well will this thing run on my PC?”

Well, hypothetical questioner, I’ve got some good news for you: Square have been kind enough to release a benchmark tool for the game, allowing you to ogle a bit of it in action on your own PC, and receive advice on whether you’ll need to lower your settings or resolution in order to get a consistently smooth result out of the game.

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Final Fantasy XV due March 6 on PC, supporting mods and HDR

The anime boyband roadtrip of Final Fantasy XV will swing by PC on March 6, developers Square Enix have announced. Noctis, Ignis, and the rest of the boys have been rolling around consoles since November 2016 and I am delighted they are finally coming to our town. Our version will be fancier than the plain old console version too, coming with bits including mod support, a new royal boat to sail and go fishing with the lads, everything from the console DLC season pass, and a new first-person camera view. Splendid! Read the rest of this entry »

Final Fantasy XV boy Noctis is coming to Tekken 7

Da da da daaa da daa dadaddaaaa

The crossover-verse collapses further upon itself with every passing day. This time it’s magic prince lad Noctis from Final Fantasy XV who falls victim to the fathomless gash in the fabric of our collective realities. In spring next year he will wake up to find himself in Tekken 7, where he must compete in the Iron Fist Tournament. Super. Read the rest of this entry »

Final Fantasy XV’s director on rehabilitating Prompto and choosing his favourite among the lads

ffxvint1b

The royal road trip of Final Fantasy XV [official site] is coming to PC (and with planned mod support too), it was announced this week during Gamescom. That’s good, we like road trips on RPS. So to find out more I sat in a room with the game’s director Hajime Tabata and his translator to quiz him on the origins of Prompto’s camera, the mysterious Final Fantasy committee, sports cars, and the big question: just who is the best boy in the band? Read the rest of this entry »

Final Fantasy XV will get mod support, says director

Dress this boy band how you like with mods.

You might have heard that the lads-on-tour simulator Final Fantasy XV [official site] is coming to PC next year. But long before that announcement game director Hajime Tabata dreamt of the idea of including mod support in the then ethereal PC version. Well, that’s now a solid plan. Read the rest of this entry »

Anime boyband roadtrip confirmed for PC

Prince Noctis and his anime boyband are indeed bringing their Final Fantasy XV [official site] road trip to PC, Square Enix have confirmed. I have been so very keen to scamper about with these rowdy boys who love camping, cooking, friendship, riding chickens, and fighting honking great monsters. Final Fantasy XV Windows Edition will come almost a year after the RPG’s initial release, in “early 2018”, but it should be the best edition. Improvements and additions that were patched into the console versions should be here from the start, for one. And of course technical improvements and PC prettybits are in too. See them in this new trailer: Read the rest of this entry »

Final Fantasy XV(‘s car) comes to PC via Forza Horizon 3

Final Fantasy XV is sadly still not announced for PC, but a large lump from it is soon coming here in a roundabout way. Microsoft today announced that Prince Noctis’s car, the Regalia, will soon escape the fantasy world and come free to the Australia of Forza Horizon 3 [official site]. Turn 10 Studios have rebuilt the car in Forza so folks can race and roam our world just like their favourite anime boyband. The car’s due to arrive on Tuesday, August 1st, and to get it you’ll simply need to have played FH3 by then. Read the rest of this entry »

Final Fantasy XV director dreams of PC port with mods

Square Enix still haven’t announced a PC port for Final Fantasy XV [official site], but I am cheered by game’s director saying he would like to bring the anime boyband roadtrip over. Hajime Tabata even says he’d be interesting in special PC features like mod support. This is, unfortunately, not a plan. It’s not an announcement. It’s not confirmation. It’s not even really a hint. But, as a short answer in a short interview, I am digging this. Please, Square Enix, let the rowdy boys come out to play. Read the rest of this entry »

Hype Check: Debunking E3’s Marketing

If you judged each of E3 2016‘s conferences by the volcanic applause following each announcement, no matter how minuscule or massive, then you probably think everything the developers said was written by God himself on a stone script. But you’re smarter than that. I know you are. So, in continuation of our ‘anti-E3’ coverage, here are some of the moments when the creators and executives of the show were misleading, vague or “economical with the truth”.

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