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Dead Cells

Dead Cells review

What a handsome rogue

72

5 days ago

Feature: Monstrous

Steam Charts: Entirely Original Edition

OK! OK! Look, thank you, yes, yes, I know, thank you. Yes, it's very exciting that I'm here with this week's Steam Charts, but come on, please, sit down now, that's really enough. Oh, come on, all of you, you're lovely, but it's only little me. Goodness gracious!

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2 weeks ago

Dead Cells has now oozed out of early access

After fourteen months in early access, Dead Cells officially launched today. We declared the roguelikelike platformer our favourite game of 2017 even in its early access state, and our Brendan's Dead Cells review yesterday will tell you it's now even sharper. A good video game. But if you've not been persuaded by our baby-and-a-half of squawking, instead waiting for the full launch, today's your lucky…

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Feature: What a handsome rogue

Dead Cells review

Dead Cells gets into your nervous system like a wonderful toxin. If it wasn’t so fast-paced, you could almost feel the electro-chemical effects pulsing through your body, from hand to eye to screen to brain, as your panicked flurry of knife strikes eviscerates another sewer worm. The game began as a “roguevania”, and it was strong even in its early days. But the final version…

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1 month ago

Metroidvania roguelike Dead Cells busts out of early access August 7th

RPS have watched platform roguelike Dead Cells like some sort of many-headed nightmare hawk. Excellent even in its first early access release and steadily improved by patches, its deep combat and huge number of viable play-styles making each run feel fresh enough to keep us coming back. We even declared it the best game of 2017 in a fit of communal enthusiasm. After a great many updates, it's…

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2 months ago

Feature: The 1000 step program

Soundbyte: Why is it so hard to start a union in the games industry?

Welcome to Soundbyte, an audio mini-series that stimulates your ears and explores topics in the games industry. In our first episode, Pixel Picketers, we're talking about unionisation in the games industry, what some folks are doing to make it happen, and the challenges they face. Let's start by speaking to Doug Cockle, who plays Geralt in The Witcher among other roles, about his negative experiences in…

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Dead Cells loots mod support, leaps onto Mac and Linux

With Dead Cells nearing its exit from early access, developers Motion Twin have ticked off a few big boxes on their to-do list for the rad roguelikelike metroidvania. Today brings Mac and Linux versions, "experimental" mod support, and final confirmation that the price will go up by $5 ahead of its August launch. But heck, Dead Cells was our favourite game of 2017 even in…

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Feature: Recky with the good hair

Steam Summer Sale recommendations: 2018 edition!

The old quote is wrong: neither death nor taxes are, it seems to me, as terrifyingly certain as the Steam Summer Sale. Yes, once more we can add to the heap that is our backlog by buying games for, what, five quid, on average? But there are so many to choose from that it's easy to get flustered, so who better than the staff of…

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Modding tools will inject new life into Dead Cells

Roguey romp Dead Cells - one of the best games of 2017 - is getting mod support, possibly as soon as this month. It’s been requested frequently, so the announcement still comes as a pleasant surprise, mentioned at the end of a brief update post yesterday. The early access game is also now available on Linux and Mac - just pick those versions in the…

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The “Not a Metroidvania” bundle includes 4 great Metroidvanias

If only you could have heard the RPS treehouse chat a few months ago, during the great Metroidvania debate of 2017. Battle lines were drawn. On the one side: John, insisting that of course Dead Cells isn't a Metroidvania. On the other side: everyone else, calling John an old fogey for insisting on overly strict and out-dated genre boundaries. On the other other side: the…

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3 months ago

Unworthy is a minimalist monochrome Dark Souls

There are only three colours in Unworthy - black, white and blood. It’s an upcoming minimalist monochrome Metroidvania that isn’t so much “inspired” by Dark Souls as it is a pixel demake of it. In one sense, it's very derivative. The health and stamina bars, the slow and deliberate attacks, the “sin” you collect from kills (and drop on death), the depressed ramblings of NPCs.…

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Dead Cells feasts upon ‘Baguette’ update

The splendid roguelikelike metroidvania Dead Cells--our favourite game of 2017, don't you know--has taken a big step towards leaving early access with the launch of the update codenamed 'Baguette'. It's a biggun, overhauling how persistent weapon upgrades work, letting us reroll the modifiers on particular weapons to shoot for something nicer, replacing the UI, adding new Legendary weapons... lots of good stuff.

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4 months ago

Feature: You can take it with you

Persistence & Permadeath: progression in Spelunky, Into the Breach and roguelikes

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we’re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again. The beauty of permadeath…

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5 months ago

Dead Cells’ final stretch starts as Update 6 leaves beta

Last week, we reported that metroidvania-ish platform roguelike Dead Cells had pushed its sixth major update - The Hand Of The King - to public beta testing. Having identified and smoothed out a few initial issues, developers Motion Twin have officially released the new content for all, along with their plans for the future of the game. I said that the new Castle zone and…

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6 months ago

The Hand Of The King shakes you in Dead Cells update 6

We've covered Dead Cells a lot over the past year, and with good reason. It might still be in Early Access, but even from its early days, it was clearly shaping up to be one of the slickest, most satisfying platform-roguelikes yet, blending stylish melee combat with Metroid-esque progression. While developers Motion Twin aren't quite ready to call it done, the sixth major update for…

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Feature: Gotta catch 'em all

How Dead Cells’ pokeball keeps me coming back

Hey, remember Dead Cells? You should, because it's not even out of early access and we named it our game of 2017. It’s a combat-focused platformer roguelike that John refuses to call a metroidvania (although it is). The game's received another large update since anyone on the site wrote about it, though I’ll save most of what’s in the Foundry Update for another time. This…

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7 months ago

Feature: Cheap GOTYs

Best PC gaming deals of the week

The internet is currently aflame with hundreds of takes of varying heat levels based on Nintendo's cardboard gaming venture, but that doesn't concern us - unless, of course, some hardware company is working on something that involves stuffing your keyboard into a papercraft robot. This doesn't mean there aren't gadgets and games aplenty to salivate over in our little corner of the internet, though. As…

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8 months ago

Feature: Calendar condensed

Best PC games of 2017

The calendar's doors have been opened and the games inside have been eaten. But fear not, latecomer - we've reconstructed the list in this single post for easy re-consumption. Click on to discover the best games of 2017.

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9 months ago

Feature: Et tu, brutal update?

Dead Cells boasts brutality but its real joy is consistency

The ruinous ‘roguevania’ Dead Cells remains atop its throne of skulls - the defeated remnants of all other games released this year. If you haven’t enjoyed the electrowhips or bloodied throwing knives of this dice-powered 2D riposte to Bloodborne, go and sort yourself out instead of reading this article. I’d say “I’ll wait for you” but I know you won’t be back. It also just…

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Dead Cells gets even tougher with The Brutality Update

Dead Cells was a tough game to begin with, and apparently the "RogueVania action-platformer" is getting even more brutaler. The Brutal Update adds new levels, abilities, weapons and enemies as well as a re-working of the upgrade system. It's designed to make your choices harder, you see, putting more demand on both your fingers and your decision making skills. The early access update is live…

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