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Fortnite

5 months ago

Feature: Fort for the day

Has Fortnite been improved by its updates?

Play games online and you’ll be familiar with the idea of a “skill ceiling”: the concept of how good it's possible to be at something, before there's no more room to improve. Fortnite Battle Royale has one too, except it’s a literal ceiling. I’m trapped underneath it — a flat pane of patchwork brick — by a bunnyhopping bear-person with a shotgun. I try to…

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9 months ago

Feature: Epic Flail

It’s great that Epic is trying to compete with Steam, but they’re going about it in the worst way

Steam, unquestionably, needs a sizeable competitor. With a significant monopoly on the PC games market, such that present rivals like GOG and Humble barely take a dent out of its audience, Valve is able to take an infuriatingly lackadaisical approach to many aspects of Steam. Something to scare them into action would be marvellous. And while not optimistic, I'd hoped that maybe Epic, with their…

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Feature: Find 5 chicken dinners (area marked on map)

The Joy Of playing Fortnite Battle Royale like an open world game

The purest fantasy on offer in open worlds isn't always discussed. It's the opportunity to take pleasure in being distracted. It's fantasy because, like hurling fireballs, you can't really do it in real life. Distracted driving leads to fenders in horseshoe shapes around tree trunks. Distraction at work leads to empty-feeling EODs. But distraction in a good open world game is a joy; a chance…

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1 year ago

Feature: Listen to this sick filth

Podcast: The naughty games we weren’t allowed to play

Psst. I know mum said you weren’t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won’t tell if you don’t. This week we’re talking about the games we weren’t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2, and Dave (oh hello Dave) was looked at with…

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Feature: Matt the builder

Playstyle Royale: You can only build

This is Playstyle Royale, where I head into... wait. This isn't the (long neglected) series you all know and love where I play PlayerUnknown's Battlegrounds while adhering to arbitrary rules. This is that, but in Fortnite. Fittingly, the rules this week say I can't use a weapon until I've made it into the final two. My only defence? Building. As usual, I've given myself five…

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Feature: Listen to us with your brain turned off

Podcast: Being a critic makes games better (and worse)

Oh no. Somebody sound the “journalists discussing journalism” klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don’t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it’s his last showing on the podcast (he’s…

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2 years ago

Feature: Under siege

Putting forts back into Fortnite

Despite being someone who takes a whole day just to put up a shelf, I’m more of a builder than a fighter. That’s a problem in Fortnite Battle Royale, where forts don’t get much of a look in. The fleeting 50 vs. 50 mode scratched my itch for building citadels but has since left a conspicuous gap. It’s one I’ve spent the last few days…

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Feature: The Scrooge Special

Podcast: The worst games of the year

We've told you about the most overlooked games and what has us excited for next year, but we haven't had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red…

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Feature: Sieges galore

Fortnite Battle Royale’s new mode needs to be a fixture

There were 30 of us left, down from the 50 we had at the start of Fortnite Battle Royale’s 50 vs. 50 mode. Almost all of us had managed to home in on the new safe zone before the circle closed in. We got to work immediately, silently intuiting what was needed. Walls. Many, many walls. And some elevation -- stairs, in a pinch --…

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Feature: PlunkFort

Fortnite Battle Royale plays second fiddle to Plunkbat

You know the drill. 100 players get dropped from a plane balloon-bus onto an island, where they scavenge for weapons with which to kill each other. A circular wall of death contracts at various intervals to force everyone together, until there’s only one person left standing. Fortnite’s Battle Royale mode was released on Tuesday for free via the Epic Games launcher, and I’ve taken a…

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Feature:

Don’t hate on tutorials

“Press B to Crouch” under the obviously placed fallen ceiling. Remove your abilities to show you how to aim your gun. Wrest the camera control away to show the low cover you’re meant to be hiding behind. ‘Onboarding’? Vomit. Usability is a mark of all that is bad about modern game design. It undermines all the best things about games, sanding off their edges, taking…

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5 years ago

Feature: House Of Gold

How Epic Hopes To Avoid Pay-To-Win With Fortnite

Fortnite is, technically speaking, Epic's first free-to-play game. The crayola colored smash-and-shoot-and-loot-and-build-er is being designed primarily as a co-op thing, but with persistent MMO-style progression underlying it all. There's also still-nascent PVP in the works, further necessitating balance in the name of fair fun. Fortnite is, however, a giant mixed bag of moving parts, multiple genres (action, building, crafting, a Gears-of-War-style horde mode, etc) mashed…

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Feature: Gears Of Left 4 Deadcraft

Video Preview: Epic’s Fortnite Is… Interesting, Early

For the past many years, Epic was known as the One True King of console grimdark. Gears of War was about colossal mountain men with veins running rivulets through their stone hewn necks and stubble-dappled chins, their rage matched only by their apocalyptic sorrow and love of running in slow motion to popular songs that described their situation eerily well. But now we have, well,…

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7 years ago

Feature: Zero Shades Of Grimdark Gray

Fortnite: PC ‘First And Foremost,’ Launching As Beta

Generally speaking, Epic's a company that likes to put its best foot forward. When it debuts a new game or engine, everything's polished to a gloriously gritty sheen - even if a look behind the curtain tells an entirely different tale. So Fortnite's PAX presentation was - for many reasons - a strong reminder that the crayola-colored survivor is Different. It began, for instance, with…

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Feature: The Not-So-Dark Night

Fortnite’s Jessen Talks Minecraft, PC Gaming, UE4

It's been ages since Epic last took up PC gaming's banner and affixed some sort of completely bonkers weapon to it. Instead, the Unreal creator has been off duct-taping chainsaws to other platforms while we spill warm tears onto screenshots of Jazz The Jackrabbit. But no more. Epic recently announced that Fortnite - at least, for the time being - will be leading on PC…

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8 years ago

Scavengers Assemble: Fortnite

Fortnite's reveal trailer suggested that the game could be borrowing ideas from Minecraft, Fort Zombie and Team Fortress 2, along with many other things. Now that details are beginning to emerge, Epic have admitted that Mojang's block 'em up was indeed an inspiration. Lead designer Lee 'Unscratch' Perry took time to broadcast the following messages through his personal Tweet-o-Tron: "Minecraft lets you build ANYTHING, we…

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Epic Announce “Explore”-y Game: Fortnite

So here's a genuinely interesting twist. Epic's next game steps away from space marine bombast to be a thing where "you explore, you scavenge, you build and ultimately you survive.” It's called Fortnite and it sounds like my kind of game, frankly. There's no word of this formats it is coming out on, so might not be PC, but I think we can assume that…

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