Posts Tagged ‘Overwatch’

Overwatch’s Closed Beta Returned With New Mode, Maps

“Would it be possible for you to write the Overwatch info, Alice?” Pip asks as she swings through Unravel, and I… as a good friend, shall refrain from embarking upon An Hilarious Misunderstanding with several hundreds words about XCOM 2 ‘overwatch’ attacks. So. Closed beta testing has resumed for Overwatch [official site] (you can sign up over here), bringing with it new maps and modes and things.

This may be most immediately useful to folks in the beta but hey, it also tells the rest of us what to expect from Blizzard’s FPS.

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Overwatch: New Maps, Mode When Closed Beta Returns

The Overwatch [official site] closed beta returns tomorrow (9 Feb) for its next round of playtesting in Europe and the Americas. This news will be of interest to anyone with closed beta access to Overwatch or who gets granted access as a result of the new round of admissions. I’m not sure how the rest of you feel. Maybe a bit sad that you can’t enjoy me killing you repeatedly or something? That sounds about right.

Changes are also afoot:

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Overwatch Beta Returning In February With New Mode

It’s been forty-odd days since the Overwatch [official site] closed beta went offline. Forty-odd days in the desert, is more like it. While Blizzard is off “addressing player feedback” and “adjusting the balance,” we’re all stuck playing games that have actually released. Boring.

And if you’ve been frothing at the mouth waiting for Overwatch’s return, you’ll have to tap your foot a bit longer: the FPS’s beta won’t be back until February. But there’s good reason.

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How To Draw And Cosplay Overwatch’s Characters

I remember Craig, formerly of this parish, once trying to put together a Halloween costume and stumbling down the well of messageboards where people studied screencaps of films and TV shows and tried to identify glove manufacturers, watch models, and other fine details. He would have appreciated the producers of Dexter putting out a guide as detailed as the one Blizzard have released to cosplaying any of the characters in multiplayer shooter Overwatch [official site].

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Overwatch Maps And Characters Will Be Free, Not DLC

I’m still a little surprised that Blizzard’s class-based FPS Overwatch [official site] will be sold as a thing in a box you pay for with money up-front (£30/$40), rather than be free-to-play as I suppose I’d assumed. But hey, don’t worry: it won’t pull the usual Activision FPS post-launch monetisation antics. Blizzard have confirmed that they plan to add new heroes and maps for free, not in reams of paid DLC.

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Overwatch Opens To “A Lot More Players” This Weekend

I know, I know: you’re eager to try Overwatch [official site] for yourself, but you’re barely able to keep up with all the (actually finished) games that came out in November. Woe is you. But dry those tears.

On Friday Blizzard will launch Overwatch into its first Beta Test Weekend, opening the game to “a lot more players” in the process.

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Overwatch Beta: First Thoughts

Welcome to the land of Overwatch [official site] beta thoughts. It is a land populated by shooty guns, caveats, health packs, potential excitements, potential concerns and the knowledge that a big old Overwatch presentation is going to take place at BlizzCon, 2am GMT on Saturday so I’ll probably have a bunch more information to factor in as I continue playing.

Blizzard’s team-based shooter currently allows you to pick a character from a roster of eighteen. It’ll be twenty-one by the game’s Spring 2016 launch. Each has a different skill set but they’ve been grouped into classes – tanks, defenders, supports and offence. In each match one team plays attack and the other is defence. You’ll either be capturing/defending fixed points on the map or protecting/advancing a payload.

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Overwatch Closed Beta In Europe Next Week Too

For a while there, it looked like our US counterparts would be getting to grips with the Overwatch [official site] beta before us humble Europeans. Now, we’re on equal footing and will be marching towards October 27 in unison, after Blizzard got their beta servers for Europe and the Americas up and running sooner than planned. It’s bad news for our Asian friends, though. You guys still need to wait. Sad face.

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Closed Tests And Murderfests: Overwatch Beta Details

I’ve been a bit down on what we’ve seen of Blizzard’s upcoming FPS Overwatch [official site] in gameplay videos – it looks too spammy with a cacophony of sound effects and more flash than a Flaming Lips gig – but I’m still curious. If anyone will rework and revisit a game until it’s all shiny and fine, it’s Blizzard.

So sure, I’ll toss my name into the hat for beta access, which Blizzard have announced will begin on October 27th – in North America, anyway. They’re planning weekend stress tests inviting everyone too, with the first coming after November’s BlizzCon.

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Interview: Overwatch Game Designer On Blizzard’s FPS

Overwatch [official site] was rather a highlight of the recent European Road to Blizzcon event for me. It’s Blizzard’s foray into first person shooters and has provoked a lot of TF2 chat and comparison from colleagues. A build of the game was playable in two demo zones so I had hands-on time with a clutch of characters. I found it to be an intriguing proposition despite having been lukewarm at best about the trailer videos. Progressing on the two maps available felt like problems to solve using heroes and their abilities as well as an exercise in shooting characters successfully.

It’s still very much a work in progress and there were elements I was less sure of so game designer Geoff Goodman stepped up to answer my resultant questions. Questions like “Is it hard to make tanks?”, “How do you even start designing matchmaking?”, “When’s the beta?” and “Can’t you just cheat in your office Overwatch tournament?”

Read on for his replies:

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