At its best, Blizzard’s Overwatch is the place I hope to wake up in when I die, die, die. A superspy sitcom that just happens to be a sublime entwining of FPS and MOBA, it has gulped down more of my free time than any other game in the past five years. It’s also the game where I never speak to anybody, rarely accept a party invite and seldom spend longer than half an hour in ranked play. Some matches, I even try to avoid eye contact. Overwatch’s community has become notorious for abusive behaviour, and while I’m not convinced it’s any worse on this count than, say, Destiny or Call of Duty, the toxicity is completely at odds with the design, which makes it all the more jarring.