Graham: This is the best thing going in VR right now. That might be faint praise – it’s one of the few VR experiences that feels like a complete game – but it’s joyful even when you move beyond the initial ‘wow’ of virtual reality. Based on an old Flash game of the same name, the aim is to build a machine that can carry a ball from its starting position, across obstacles, and into a goal.
A simple, familiar idea, but it’s the presentation that makes it a delight. The parts you build with are colourful balloons that can be stretched, dragged, and popped with a pin when you decide you don’t want them. These balloons grow on the back of a cat who follows you between levels and purrs when you stroke his face. And the Vive’s motion controls make building an intuitive, relaxing process. It’s not a ‘killer app’, as it’s a game experience that you can get outside of VR from multiple games already, but it’s undoubtedly improved by being in VR.
Adam: I loved this when I played it at GDC. It’s simultaneously mind-blowing, soothing, difficult-as-all-hell and trippy.