Minecraft Dungeons enchantments guide: all the perks listed
How to upgrade enchantment tiers
One of the vital concepts to get to grips with in Minecraft Dungeons is how enchantments work. Each piece of gear, whether it is a melee weapon, ranged weapon, or the armor your hero wears has at least one enchantment slot.
The important thing about enchantments is that your hero is not locked to a choice that you have made. As there is no penalty for changing your hero's gear, you have the freedom to mix and match enchantment compositions to create lethal combos.
Minecraft Dungeons enchantments guide
We will begin this Minecraft Dungeons enchantments guide with lists of every enchantment in the game, before explaining how enchantments work, from how to increase enchantment tiers, to how to get back enchantment points.
We have updated this guide to show Powerful enchantments, and the enchantment point costs to required to upgrade them.
- Minecraft Dungeons armour enchantments list
- Minecraft Dungeons melee enchantments list
- Minecraft Dungeons ranged enchantments list
- Minecraft Dungeons enchantments explained
- Minecraft Dungeons guide series
The enchantments listed below can appear as enchantment choices for your gear. You have a choice between two or three enchantments per enchantment slot. These do have their own rarities, each tier of which has its own enchantment point cost. Here is a breakdown:
Enchantment rarity | Tier 1 enchantment point cost | Tier 2 enchantment point cost | Tier 3 enchantment point cost |
---|---|---|---|
Common | 1 | 2 | 3 |
Powerful | 2 | 3 | 4 |
Keep in mind that while most of the enchantments have a fixed effect, there are a select few that have numbers increase as per the melee weapon's power level. You can tell which ones can change because they're ones that deal set damage.
To keep this as simple as possible, I've labelled these as "small amount of damage", "medium amount of damage", and "large amount of damage". The actual difference between the damage values between upgraded enchantments is very small.
Minecraft Dungeons armor enchantments list
Enchantment name | Enchantment rarity | Enchantment ability | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|---|---|
Burning | Common | Every 0.5 seconds damages all enemies in melee range. | Small fire damage. | Medium fire damage. | Large fire damage. |
Cool Down | Common | Reduces the cool-down time between uses of your artefacts. | -10% reduced cool-down. | -19% reduced cool-down. | -27% reduced cool-down. |
Cowardice | Common | While you are at full HP, you deal increased range and melee damage. | +20% increased range and melee damage. | +30% increased range and melee damage. | +40% increased range and melee damage. |
Deflect | Common | Grants a small chance to deflect incoming attacks. | 20% chance to trigger. | 40% chance to trigger. | 60% chance to trigger. |
Electrified | Common | Rolling zaps three nearby enemies with lightning bolts, dealing damage. | Small electric damage. | Medium electric damage. | Large electric damage. |
Explorer | Common | For every one hundred blocks explored on the map, you regain a small amount of health. | 0.3% health regained. | 0.7% health regained. | 1.0% health regained. |
Fire Trail | Common | Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. | Small fire damage per second. | Medium fire damage per second. | Large fire damage per second. |
Food Reserves | Common | Whenever you use a healing potion, you also create random food items. | 1 items crafted. | 2 items crafted. | 3 items crafted. |
Frenzied | Common | While you're at less than half health, your attack speed is increased. | +10% melee and ranged attack speed. | +20% melee and ranged attack speed. | +30% melee and ranged attack speed. |
Health Synergy | Common | When activating any artefact, you regain a small amount of health. | 3% health regained. | 4% health regained. | 5% health regained. |
Potion Barrier | Common | Whenever you use a healing potion, you take -90% damage for a short duration. | 5 seconds duration. | 7 seconds duration. | 9 seconds duration. |
Recycler | Common | Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. | Every 30th projectile. | Every 20th projectile. | Every 10th projectile. |
Snowball | Common | Fires a snowball at a nearby enemy every few seconds, briefly stunning it. | Triggers every 5 seconds. | Triggers every 3 seconds. | Triggers every second. |
Soul Speed | Common | When you gather a soul, you gain a 1% stacking movement speed boost for a short time. | 2 seconds duration | 3 seconds duration | 4seconds duration |
Speed Synergy | Common | When activating any artefact, you gain +20% movement speed for a short time. | 1 second duration | 2 seconds duration | 3 seconds duration |
Surprise Gift | Common | Whenever you use a healing potion, you sometimes create random consumables. | 50% chance to trigger. | 100% chance to trigger. | 150% chance to trigger. |
Swiftfooted | Common | Rolling makes you move faster for three seconds. | +30% movement speed. | +40% movement speed. | +50% movement speed. |
Thorns | Common | Whenever you take damage, you deal damage back to the attacker. | 100% damage returned. | 150% damage returned. | 200% damage returned. |
Chilling | Powerful | Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. | -20% reduced speed | -40% reduced speed | -60% reduced speed |
Final Shout | Powerful | When your health drops below 25%, all your artefacts are used (ignoring cooldown periods). | Up to every 12th second. | Up to every 10th second. | Up to every 8th second. |
Gravity Pulse | Powerful | A blast occurs every five seconds that pulls nearby enemies towards you. | 100% range | 150% range | 200% range |
Protection | Powerful | Reduces damage taken | -6% damage taken | -11% damage taken | -15% damage taken |
Minecraft Dungeons melee enchantments list
Enchantment name | Enchantment rarity | Enchantment ability | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|---|---|
Anima Conduit | Common | Each soul you absort grants a small amount of health. | 1% health gained | 2% health gained | 3% health gained |
Chains | Common | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. | 1 second duration. | 2 seconds duration. | 3 seconds duration. |
Committed | Common | Deal increased damage against already wounded enemies. | 0-50% bonus damage. | 0-75% bonus damage. | 0-100% bonus damage. |
Echo | Common | Some of your attacks can be followed up by another attack in rapid succession. | 5 seconds cooldown. | 4 seconds cooldown. | 3 seconds cooldown. |
Fire Aspect | Common | Sets mobs on fire for three seconds, dealing damage over time. | Small amount of fire damage per second. | Medium amount of fire damage per second. | Large amount of fire damage per second. |
Freezing | Common | Slows mobs after hit for three seconds. | -20% reduced speed. | -30% reduced speed. | -40% reduced speed. |
Leeching | Common | Defeating a mob heals you a small portion of the mob's max health. | 4% of mob max health. | 6% of mob max health. | 8% of mob max health. |
Looting | Common | Increases the chance for mobs to drop consumables. | +100% increased chance. | +200% increased chance. | +300% increased chance. |
Poison Cloud | Common | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | Small amount of poison damage per second. | Medium amount of poison damage per second. | Large amount of poison damage per second. |
Prospector | Common | Find more Emeralds on fallen enemies. | +100% increased chance. | +200% increased chance. | +300% increased chance. |
Rampaging | Common | After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. | 5 seconds duration | 10 seconds duration | 15 seconds duration |
Sharpness | Common | Makes your weapon sharper, causing it to deal more damage. | +10% damage | +21% damage | +33% damage |
Smiting | Common | Increases damage against the Undead. | +20% increased damage. | +30% increased damage. | +40% increased damage. |
Soul Siphon | Common | When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. | 3 souls | 6 souls | 9 souls |
Stunning | Common | Chance to temporarily stun enemies | 5% chance to trigger | 10% chance to trigger | 15% chance to trigger |
Thundering | Common | Has 30% chance to summon a lightning strike that damages nearby enemies. | Deals small electrical damage. | Deals medium electrical damage. | Deals large electrical damage. |
Weakening | Common | Your attacks decrease the attack damage of all nearby enemies for five seconds. | -20% reduced damage. | -30% reduced damage. | -40% reduced damage. |
Critical Hit | Powerful | Gives you a chance to inflict critical hits dealing triple damage. | 10% chance to trigger. | 15% chance to trigger. | 20% chance to trigger. |
Exploding | Powerful | Mobs explode after they are defeated. | Deals 20% of enemy's health as damage. | Deals 40% of enemy's health as damage. | Deals 60% of enemy's health as damage. |
Gravity | Powerful | This effect pulls mobs in range towards the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration |
Radiance | Powerful | Has a 20% chance to spawn a circular area that heals all allies within it. | Small amount of health healed. | Medium amount of health healed. | Large amount of health healed. |
Shockwave | Powerful | The last attack in a combo launches a shockwave, damaging enemies. | Deals a small amount of damage. | Deals a medium amount of damage. | Deals a large amount of damage. |
Swirling | Powerful | The last attack in a combo performs a swirling attack, damaging nearby enemies. | Deals a small amount of damage. | Deals a medium amount of damage. | Deals a large amount of damage. |
Minecraft Dungeons ranged enchantments list
Enchantment name | Enchantment rarity | Enchantment ability | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|---|---|
Accelerate | Common | Increases attack speed for each consecutive shot. Resets one second after the attack. | 8% increase per shot | 10% increase per shot | 12% increase per shot |
Bonus Shot | Common | Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage. | 10% damage per shot. | 17% damage per shot. | 24% damage per shot. |
Enigma Resonator | Common | Give a chance to triple damage based on the number of souls you have. | 0-15% chance to trigger. | 0-20% chance to trigger. | 0-25% chance to trigger. |
Fuse Shot | Common | Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. | Every 5th shot. | Every 4th shot. | Every 3rd shot. |
Growing | Common | The fired shot grows in the air, dealing extra damage to distant targets. | 25% max damage. | 50% max damage. | 75% max damage. |
Infinity | Common | Chance to immediately replenish an arrow after shooting | 16% chance to trigger | 32% chance to trigger | 48% chance to trigger |
Multishot | Common | Grants the chance to fire five arrows at once. | 20% change to trigger | 30% change to trigger | 40% change to trigger |
Piercing | Common | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. | Every 3rd arrow. | Every 2nd arrow. | Every arrow. |
Poison Cloud | Common | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | Small poison damage per second. | Medium poison damage per second. | Large poison damage per second. |
Power | Common | Boosts arrow damage. | +10% damage. | +21% damage. | +33% damage. |
Punch | Common | Boosts arrow pushback | +200% pushback | +300% pushback | +400% pushback |
Radiance Shot | Common | Has a 20% chance to spawn a circular area that heals all allies within it. | Small amount of health healed. | Medium amount of health healed. | Large amount of health healed. |
Rapid Fire | Common | Increases your attack speed. | +10% attack speed. | +15% attack speed. | +20% attack speed. |
Ricochet | Common | Small chance for arrows to ricochet off mobs. | 20% chance to trigger. | 40% chance to trigger. | 60% chance to trigger. |
Supercharge | Common | Charged shots deal more damage and have more pushback. | +20% increased damage | +30% increased damage | +40% increased damage |
Unchanting | Common | Projectiles deal more damage to enchanted enemies. | +50% bonus damage. | +75% bonus damage. | +100% bonus damage. |
Wild Rage | Common | Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. | 20% chance to trigger. | 30% chance to trigger. | 40% chance to trigger. |
Chain Reaction | Powerful | Has a chance to fire five arrows in all directions on impact. | 10% chance to trigger. | 20% chance to trigger. | 30% chance to trigger. |
Gravity | Powerful | This effect pulls mobs in range towards the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration |
Tempo Theft | Powerful | Steals a small amount of a mob's movement speed and gives it to you for four seconds. | 17% stolen speed. | 33% stolen speed. | 50% stolen speed. |
Minecraft Dungeons enchantments explained
Weapons and armor found in each Minecraft Dungeons level have up to three enchantment slots. There is no way to manually add additional enchantment slots onto a piece of gear.
What are enchantments?
Each enchantment will give your hero a perk, the range of enchantments that you can find are split by gear types: melee, ranged, or armor. Abilities from enchantments do all sorts of things, so do check out the tables above for the full list. These enchantments can be used in tandem with artefacts, so have a look at our Minecraft Dungeons artifacts guide to see which ones you can combine them with.
How do I upgrade enchantments?
Whenever you level up, you will get an enchantment point to spend on upgrading your gear. For each enchantment slot, you are given a choice of one enchantment to spend points on, out of a possible three enchantment choices. Doing so will give your hero a unique perk that stays with them until you change the gear you have equipped.
Once you've spent an enchantment point on one of these choices, you can improve it further by spending two enchantment points to upgrade to tier two, then three more points to reach tier three.
How to get back enchantment points
You can get back any enchantment points you have spent on any piece of gear by salvaging them. This does permanently get rid of that piece of gear, but you can then spend any enchantment points in upgrading newer, and more powerful weapons and armor.
Minecraft Dungeons guide series
Thanks for reading our Minecraft Dungeons enchantments guide. You'll find plenty more guides for the game in the section below, so do check them out.
- Minecraft Dungeons guide - our top 30 tips for Minecraft Dungeons
- How to play Minecraft Dungeons - learn how to play the new game from Mojang
- Minecraft Dungeons best builds - all the best builds in the game
- Minecraft Dungeons multiplayer - how to set up local and online multiplayer
- Minecraft Dungeons weapons - a full weapons list for Minecraft Dungeons
- Minecraft Dungeons armor - a full armor set list for Minecraft Dungeons
- Minecraft Dungeons enchantments - the full list of enchantments
- Minecraft Dungeons artifacts - every artifact and their effects
- Minecraft Dungeons unique items - every unique item discovered so far
- Minecraft Dungeons secret levels - item tables for every level and the secret mission location
- Minecraft Dungeons emeralds - learn how to farm emeralds
- Minecraft Dungeons runes - Steps to find all the runes and unlock the secret cow level.
- Minecraft Dungeons Jungle Awakens - How to unlock the secret level in Minecraft Dungeons's first DLC pack.
- Minecraft Dungeons bosses - Learn the strategies to defeat all the bosses in the game.